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Experiencing the fiction in RPG play
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<blockquote data-quote="Lanefan" data-source="post: 7822477" data-attributes="member: 29398"><p>Were I a player, I'd want to look a bit more broadly at possible goals: maybe my PC is in fact a Red Hand spy (this could be a blast, come to think of it!); or maybe I hold no real allegiance other than to the winning side.</p><p></p><p>Ah, fair enough.</p><p></p><p>Yeah, were it me running this I'd find a way to spin the main campaign out much longer - get the PCs involved in some military engagements maybe (good excuse to bust out the Battlesystem rules!), have them do some spying or side missions, and so forth. I'd also slow down the level advancement rate such that the campaign would end when the story ran out rather than when the levels ran out; and this would leave headroom for sequels or follow-ons if all involved are keen on such.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7822477, member: 29398"] Were I a player, I'd want to look a bit more broadly at possible goals: maybe my PC is in fact a Red Hand spy (this could be a blast, come to think of it!); or maybe I hold no real allegiance other than to the winning side. Ah, fair enough. Yeah, were it me running this I'd find a way to spin the main campaign out much longer - get the PCs involved in some military engagements maybe (good excuse to bust out the Battlesystem rules!), have them do some spying or side missions, and so forth. I'd also slow down the level advancement rate such that the campaign would end when the story ran out rather than when the levels ran out; and this would leave headroom for sequels or follow-ons if all involved are keen on such. [/QUOTE]
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