I likewise have a dislike of determining social interactions and challenges between players and NPCs by dice rolling and have a preference towards what is sometimes called “active” or “acting roleplay”, the words and mannerisms that the player portrays of their character is used as the primary basis of the outcome of the scene.
However this is at least partially also because myself and almost everyone I regularly game with also do at least as much Live Roleplay as well as tabletop and tend to be pretty confident and speaking in character together. This Focus
I've been really interested in aspects of the Dungeon World system since listening to Friends At the Table. I think for me having some of the structure of D&D is helpful. I approach each game with a rough outline of the story but leave enough room for the players to swing with it and develop it around their play - I'd expect regardless of the system any good DM would do that, wouldn't they?
I do really like the bond system. My group is fairly experienced at D&D but not all of them are very strong role players. I wanted to encourage
them to roleplay without taking away the traditional battles and challenges of D&D -- that is, I want to encourage them to RP, not strong arm
them into it. My hope is by giving them an XP incentive to develop and resolve bonds with each other they end up being more invested in
each other's characters (party cohesion and story-telling) and also in their own characters. We've just added it so I need time to see if this is how it'll turn out, but those are my expectations.
I don't think XP incentives is the right way. Actually if I would suggest something around XP on our table all players without exception would
protest vs. "this outdated bookkeeping" (we just make the levelup based on the story, certain points in the story which usually coincide with a number of "plays"). We have some players who will protest vs. any sort of "extended bookkeeping". Up to a point where they prefer having less goldcoins than other characters to having to bookkeep how many goldcoins they have (yes, that one I also find a bit silly... myselves I always keep down how many goldcoins I have ^^).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.