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Experiment: DnD 5e meets Dungeonworld
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<blockquote data-quote="Illithidbix" data-source="post: 7085909" data-attributes="member: 12283"><p>I likewise have a dislike of determining social interactions and challenges between players and NPCs by dice rolling and have a preference towards what is sometimes called “active” or “acting roleplay”, the words and mannerisms that the player portrays of their character is used as the primary basis of the outcome of the scene.</p><p>Characters will of course be more/less competent at social situations than the player so when DMing I do take character's charisma scores and proficiencies into account.</p><p></p><p>I don't expect fantastic oratory and acting performances from my players and assume that most NPCs will go along with something reasonable, unless they have suspicions or orders not to. Likewise most NPCs will take what the player characters say at face value, unless they have good reasons to believe otherwise. If the character is proficient at a social skill then it will influence the vast majority of NPCs unless there is a specific reason why it shouldn't.</p><p></p><p>However this is at least partially also because myself and almost everyone I regularly game with also do at least as much Live Roleplay as well as tabletop and tend to be pretty confident and speaking in character together. This Focus on active or acting roleplaying does put a lot more pressure of competence onto the player, regardless of how competent their character is meant to be in social situations.</p><p></p><p>So whilst it is my preferred form of gaming I don't want to get elitist about it and assume that it is objectively "better" than people who prefer to describe things in the third person or just use dice rolls if they find this more comfortable.</p></blockquote><p></p>
[QUOTE="Illithidbix, post: 7085909, member: 12283"] I likewise have a dislike of determining social interactions and challenges between players and NPCs by dice rolling and have a preference towards what is sometimes called “active” or “acting roleplay”, the words and mannerisms that the player portrays of their character is used as the primary basis of the outcome of the scene. Characters will of course be more/less competent at social situations than the player so when DMing I do take character's charisma scores and proficiencies into account. I don't expect fantastic oratory and acting performances from my players and assume that most NPCs will go along with something reasonable, unless they have suspicions or orders not to. Likewise most NPCs will take what the player characters say at face value, unless they have good reasons to believe otherwise. If the character is proficient at a social skill then it will influence the vast majority of NPCs unless there is a specific reason why it shouldn't. However this is at least partially also because myself and almost everyone I regularly game with also do at least as much Live Roleplay as well as tabletop and tend to be pretty confident and speaking in character together. This Focus on active or acting roleplaying does put a lot more pressure of competence onto the player, regardless of how competent their character is meant to be in social situations. So whilst it is my preferred form of gaming I don't want to get elitist about it and assume that it is objectively "better" than people who prefer to describe things in the third person or just use dice rolls if they find this more comfortable. [/QUOTE]
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