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<blockquote data-quote="Lordhawkins9" data-source="post: 5353221" data-attributes="member: 95206"><p>Until recently, I've collected a wish list of magic items from the group I DM for and would hand them out in the parcel system.</p><p> </p><p>In our game last night, I did not have a list and not enough time to look up potential items for the party, so I came up with something on the fly:</p><p> </p><p>After a big fight where I would normally have included a magic item, I had the players all roll a percentile. The highest percentile then rolled a d4 to determine what level item they just got (the characters are 8th level. Rolled a 2, so got a 10th level item). Then, they got to pick whatever item they wanted of that level.</p><p> </p><p>The next time an item will be passed out, the remaining characters that didn't get an item this level will roll percentile, then roll for which remaining magic item they get (in this case a d3 for 9th, 11th, or 12th).</p><p> </p><p>This will happen twice more for the remain 2 magic items.</p><p> </p><p>As I have 5 players and getting items is fun and including the fact that my characters are not allowed to create items, I'm going to switch out one of the cash treasure parcels for a magic item of the last characters choice under their level.</p><p> </p><p>The players really seemed to enjoy this. They always get an item they will find useful and I don't have a list to keep track of.</p><p> </p><p>Then, of course, my group has always liked the rolling for treasure from the earlier editions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lordhawkins9, post: 5353221, member: 95206"] Until recently, I've collected a wish list of magic items from the group I DM for and would hand them out in the parcel system. In our game last night, I did not have a list and not enough time to look up potential items for the party, so I came up with something on the fly: After a big fight where I would normally have included a magic item, I had the players all roll a percentile. The highest percentile then rolled a d4 to determine what level item they just got (the characters are 8th level. Rolled a 2, so got a 10th level item). Then, they got to pick whatever item they wanted of that level. The next time an item will be passed out, the remaining characters that didn't get an item this level will roll percentile, then roll for which remaining magic item they get (in this case a d3 for 9th, 11th, or 12th). This will happen twice more for the remain 2 magic items. As I have 5 players and getting items is fun and including the fact that my characters are not allowed to create items, I'm going to switch out one of the cash treasure parcels for a magic item of the last characters choice under their level. The players really seemed to enjoy this. They always get an item they will find useful and I don't have a list to keep track of. Then, of course, my group has always liked the rolling for treasure from the earlier editions. :) [/QUOTE]
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