Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Experimental Concentration Spell Stacking Houserule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 8057895" data-attributes="member: 1465"><p>It's too complicated for my tastes... but it's understandable since you seem to have multiple aspects you want to change:</p><p></p><p>1- you want to allow maintaining more than one concentration spell at the same time</p><p>2- you want some spells not to be disrupted by taking damage</p><p>3- you want some spells to be more restricted than others to maintain</p><p>4- you want the ability to scale with level</p><p></p><p>That's quite a lot of purposes to cover. If I were you, I would start experimenting with a house rule that takes care of only 1 or 2 of these, without pretending to finalize a "system" that covers everything. It's your game after all, so it only has to work for your group, not to be a universal system.</p><p></p><p>YMMV but I wrote those 4 points in order as I would personally consider them from the most important to the least, so I would start addressing point 1 by simply allowing 2 concentration spells at once, but limited to lower levels. So it could read like "<em>You can maintain concentration on maximum 2 spells at the same time rather than 1, if both spells are of a level lower than the maximum you can cast.</em>" Maybe I would think of a real-time cost, although I don't know at the moment what cost would be appropriate.</p><p></p><p>Secondarily, I would address point 2 of "focus" instead of "concentration". I think you might be thinking that some spells aren't that powerful to justify being concentration, but you still don't want them to be stackable freely. If that's the case, it's enough that you make your list of these spells, say that concentration limitations apply but checks aren't needed. But I don't think you need to go farther and allow more stacking of these, keeping them together with other concentration spells under the same limit is OK. That's why I would avoid thinking of point 3 for the time being.</p><p></p><p>And I would also avoid worrying about point 4: make a house rule that works for your current group level, worry later about whether at higher levels you should grant even more freedom.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8057895, member: 1465"] It's too complicated for my tastes... but it's understandable since you seem to have multiple aspects you want to change: 1- you want to allow maintaining more than one concentration spell at the same time 2- you want some spells not to be disrupted by taking damage 3- you want some spells to be more restricted than others to maintain 4- you want the ability to scale with level That's quite a lot of purposes to cover. If I were you, I would start experimenting with a house rule that takes care of only 1 or 2 of these, without pretending to finalize a "system" that covers everything. It's your game after all, so it only has to work for your group, not to be a universal system. YMMV but I wrote those 4 points in order as I would personally consider them from the most important to the least, so I would start addressing point 1 by simply allowing 2 concentration spells at once, but limited to lower levels. So it could read like "[I]You can maintain concentration on maximum 2 spells at the same time rather than 1, if both spells are of a level lower than the maximum you can cast.[/I]" Maybe I would think of a real-time cost, although I don't know at the moment what cost would be appropriate. Secondarily, I would address point 2 of "focus" instead of "concentration". I think you might be thinking that some spells aren't that powerful to justify being concentration, but you still don't want them to be stackable freely. If that's the case, it's enough that you make your list of these spells, say that concentration limitations apply but checks aren't needed. But I don't think you need to go farther and allow more stacking of these, keeping them together with other concentration spells under the same limit is OK. That's why I would avoid thinking of point 3 for the time being. And I would also avoid worrying about point 4: make a house rule that works for your current group level, worry later about whether at higher levels you should grant even more freedom. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Experimental Concentration Spell Stacking Houserule
Top