Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Experimental Concentration Spell Stacking Houserule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassJaw" data-source="post: 8058146" data-attributes="member: 22103"><p>Three things are true:</p><ol> <li data-xf-list-type="ol">Overall, the concentration mechanic has been a great addition to 5E.</li> <li data-xf-list-type="ol">Some spells are hurt more than others by requiring concentration and therefore, rarely - if ever - get used.</li> <li data-xf-list-type="ol">This solution is far too complex and wouldn't survive 5 minutes at the table.</li> </ol><p>I agree that #2 needs to be addressed but it's not in my top 3 or 5 biggest issues with 5E.</p><p></p><p>I've seen a solution that simply leaves the concentration mechanic intact but removes the check for certain spells (like True Strike and the "smite" spells). This helps caster characters that enter melee who are more apt to take damage and therefore have to make more concentration checks. Removing those checks helps but doesn't solve the biggest problem of making some spells more attractive to use.</p><p></p><p>Ray of Enfeeblement is a big offender: not only does is it a Concentration spell, it requires an attack roll <em>and </em>the target can attempt a save every turn. You could remove concentration and instantly make it more attractive.</p><p></p><p>This is what I do first: go through the spells and remove concentration from spells that meet one or more of the following criteria:</p><ul> <li data-xf-list-type="ul">Require an attack roll (Ray of Enfeeblement, Witch Bolt)</li> <li data-xf-list-type="ul">Require an action to continue to use (Witch Bolt)</li> <li data-xf-list-type="ul">Allow a save every round (Ray of Enfeeblement)</li> <li data-xf-list-type="ul">Require the caster to be in melee (Vampiric Touch, smite spells)</li> <li data-xf-list-type="ul">Rarely get used</li> </ul><p>You could even go one step further and take a thematic approach, differentiating between spells that place an adverse effect on a target (like blinding smite) and a spell effect that the caster need to "upkeep" (like wall of force). Care must be taken with this approach because you can easily get yourself into a pickle (like bane vs. bless).</p><p></p><p>I don't think anyone would argue that concentration should be removed from Bless. But since Bane requires a save and isn't used as frequently, it makes more sense for concentration to be removed.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 8058146, member: 22103"] Three things are true: [LIST=1] [*]Overall, the concentration mechanic has been a great addition to 5E. [*]Some spells are hurt more than others by requiring concentration and therefore, rarely - if ever - get used. [*]This solution is far too complex and wouldn't survive 5 minutes at the table. [/LIST] I agree that #2 needs to be addressed but it's not in my top 3 or 5 biggest issues with 5E. I've seen a solution that simply leaves the concentration mechanic intact but removes the check for certain spells (like True Strike and the "smite" spells). This helps caster characters that enter melee who are more apt to take damage and therefore have to make more concentration checks. Removing those checks helps but doesn't solve the biggest problem of making some spells more attractive to use. Ray of Enfeeblement is a big offender: not only does is it a Concentration spell, it requires an attack roll [I]and [/I]the target can attempt a save every turn. You could remove concentration and instantly make it more attractive. This is what I do first: go through the spells and remove concentration from spells that meet one or more of the following criteria: [LIST] [*]Require an attack roll (Ray of Enfeeblement, Witch Bolt) [*]Require an action to continue to use (Witch Bolt) [*]Allow a save every round (Ray of Enfeeblement) [*]Require the caster to be in melee (Vampiric Touch, smite spells) [*]Rarely get used [/LIST] You could even go one step further and take a thematic approach, differentiating between spells that place an adverse effect on a target (like blinding smite) and a spell effect that the caster need to "upkeep" (like wall of force). Care must be taken with this approach because you can easily get yourself into a pickle (like bane vs. bless). I don't think anyone would argue that concentration should be removed from Bless. But since Bane requires a save and isn't used as frequently, it makes more sense for concentration to be removed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Experimental Concentration Spell Stacking Houserule
Top