AbeTheGnome
First Post
this is the system i'm using in my game:
casters must succeed at a caster level check (1d20+caster level) vs. DC 10+(spell level x 2). cantrips are DC11.
in this system, wizards fail to cast their highest level spells about half of their attempts, but spells they've been casting longer have a higher success rate. the great thing about this system is that it doesn't require extra rolls to overcome spell resistance or determine spell failure due to armor. i simply add spell resistance to the DC, and add armor check penalties to spell rolls.
i don't increase DCs for multiple castings, but magic is illegal in my campaign, so most material components are very expensive, placing a limit on the frequency that my casters are willing to attempt to cast (as long as i keep them poor, which i love to do... makes for better roleplaying). i'm thinking about incorporating something like nonlethal damage equal to the spell level on failed castings, to add a risk factor... still undecided.
i was thinking about making a system based on skills in individual schools (i.e. 11 ranks in evocation, etc.), but it screwed up the 50/50 check that i was going for, because it's much harder to regulate skill ranks, what with ability modifiers and level +3 and whatnot. if anyone has any ideas, i would love to incorporate school-specific rolls, but i haven't figured it out. questions and comments are welcome.
casters must succeed at a caster level check (1d20+caster level) vs. DC 10+(spell level x 2). cantrips are DC11.
in this system, wizards fail to cast their highest level spells about half of their attempts, but spells they've been casting longer have a higher success rate. the great thing about this system is that it doesn't require extra rolls to overcome spell resistance or determine spell failure due to armor. i simply add spell resistance to the DC, and add armor check penalties to spell rolls.
i don't increase DCs for multiple castings, but magic is illegal in my campaign, so most material components are very expensive, placing a limit on the frequency that my casters are willing to attempt to cast (as long as i keep them poor, which i love to do... makes for better roleplaying). i'm thinking about incorporating something like nonlethal damage equal to the spell level on failed castings, to add a risk factor... still undecided.
i was thinking about making a system based on skills in individual schools (i.e. 11 ranks in evocation, etc.), but it screwed up the 50/50 check that i was going for, because it's much harder to regulate skill ranks, what with ability modifiers and level +3 and whatnot. if anyone has any ideas, i would love to incorporate school-specific rolls, but i haven't figured it out. questions and comments are welcome.