Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
experimental magic system: caster check
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mosaic" data-source="post: 3205023" data-attributes="member: 30300"><p>cool idea. i'm fairly new at all this and no rules expert so this is the way i have to wrap my brain around it:</p><p></p><p></p><p></p><p>the caster level check (1d20+caster level) is just like a magic attack roll. isn't a fighter's attack just 1d20+fighter leve?</p><p></p><p>and the DC10 is like a magic armor class. it seems like spell resistance, whether granted by magical ideas or inheriant abilities, would just be armor class bonuses.</p><p></p><p>for me, it is easier to think of the +(spell levelx2) on the difficulty side as a -(spell levelx2) from the attack side, making it more like the penalties one incurs for using an off-handed weapon or a weapon withwhich one isn't proficient. it's a 'problem' for the caster, not an aspect of the defenter.</p><p></p><p>finally, a 'missed' magical attack wouldn't actually miss the target, it would just fizzle or go awry.</p><p></p><p>for me, it's easier to use a system that closely mirrors an existing system rather than a wholely new one, but does this lose something intended by the original?</p><p></p><p>i don't know how metamagic would fit into this, but i love the idea of taking 10 and 20 being rituals. D&D magic seems to lack rituals for the most part and those are a big part of myth and legend. also, could you have critical successes or critical failures?</p><p></p><p>again, cool idea!</p></blockquote><p></p>
[QUOTE="mosaic, post: 3205023, member: 30300"] cool idea. i'm fairly new at all this and no rules expert so this is the way i have to wrap my brain around it: the caster level check (1d20+caster level) is just like a magic attack roll. isn't a fighter's attack just 1d20+fighter leve? and the DC10 is like a magic armor class. it seems like spell resistance, whether granted by magical ideas or inheriant abilities, would just be armor class bonuses. for me, it is easier to think of the +(spell levelx2) on the difficulty side as a -(spell levelx2) from the attack side, making it more like the penalties one incurs for using an off-handed weapon or a weapon withwhich one isn't proficient. it's a 'problem' for the caster, not an aspect of the defenter. finally, a 'missed' magical attack wouldn't actually miss the target, it would just fizzle or go awry. for me, it's easier to use a system that closely mirrors an existing system rather than a wholely new one, but does this lose something intended by the original? i don't know how metamagic would fit into this, but i love the idea of taking 10 and 20 being rituals. D&D magic seems to lack rituals for the most part and those are a big part of myth and legend. also, could you have critical successes or critical failures? again, cool idea! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
experimental magic system: caster check
Top