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General Tabletop Discussion
*Pathfinder & Starfinder
Experimental New Core Class: the Battle Dancer
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<blockquote data-quote="Quip" data-source="post: 272182" data-attributes="member: 3816"><p>I think you should add a few more things to what I lose vs the fighter class: tons of feats, tons of feats, tons of feats, and tons of feats. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>This class isn't strong in the offensive area at all, apart from the dual wielding and good BAB. I wanted him to give good reflex and fort simply because nothng else fills that niche. As far as uncanny dodge, well if the barbarian can dodge traps its sounds good for this class too. The rogue specials is sort of misleading, theres only two abilities they get and its not most of the strong stuff.</p><p></p><p></p><p>As to why this isn't a prestige class... well theres a lot to that. </p><p>WARNING: rant ahead!</p><p></p><p>You see, I love and hate prestige classes. When a fighter specializes in a weapon or style, when a spellcaster focuses on an element or school, thats perfect for a prestige class. When a multiclass character uses the abilities of both classes in new and synergistic ways, thats a great pretige class. But when a prestige class tires to patch up a gap in character concept, to do nothing but make a valid but suboptimal character design just manage to work, I hate it. </p><p></p><p>If the battle dancer where a prestige class, its requirements would look something like this:</p><p>Fighter feats 1, 2, and 3</p><p>Evasion</p><p>Skill ranks X, Y, and Z</p><p>Ambidexterity and two weapon fighting.</p><p></p><p>What does that do? Makes a Fighter/Ranger/Rogue or /Monk. Thats a character with track, lower bab, and sneak attack or unarmed strike and stunning fist. What if you just dont want those things? If you have sneak attack you keep looking to flank, looks to surprise. If you have track either you use it badly (low levels of Wilderneess lore) or just let it go to waste. As a monk you have be lawful, or change your alighnment. When all you want to do is hit things and not get hit, with a poorer bab then the fighter, even by one point, doesn't really seem fair.</p><p></p><p>Or what if you just cant justify such a range of classes? You trained in a monastary between the woods and the city and had a job as a mercanary? Its clunky, ridiculous, and reeks of metagaming.</p><p></p><p>The uncanny dodge between the few possible rogue levels and whatever the prestige class would give is no protection against a </p><p>rogue of equal or even near your level. Ever.</p><p></p><p>Of course I could just leave out those requirements that require other classes, but thats worse! Any fighter with enough feats gets in, without evasion in lower levels either I leave that out, give them regular evasion, or just jump to improved evasion. He's slow and and sucks at reflex saves anyways, and will continue to do so despite the progression of the PrC. Skills might eventually catch up, but its too little to late to really be useful for most of your characters career.</p><p></rant></p><p></p><p></p><p></p><p>Whew, anyways that how I feel about that. I think that theres lots of room for more core classes... or rather for variant core classes. The battle dancer is meant to fill a game between classes, especially with my house rules in place. But its really nothing but a variant rogue.</p><p></p><p>Whenever theres a character concept which doesn't fit either a single class, or a multiclass, I belive variant classes are the way to go. The dmg has a section about making these, a fully suggested and endorsed kind of house rule. I dont see them around much, I'd like to see them used, and shared, more often. </p><p></p><p></p><p>Well enough about that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyone have a good idea for some special abilities I can give this class? I've kind been coming up dry with approriate stuff, my mind keeps wandering to the black magics I'll be posting next. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Quip, post: 272182, member: 3816"] I think you should add a few more things to what I lose vs the fighter class: tons of feats, tons of feats, tons of feats, and tons of feats. :) This class isn't strong in the offensive area at all, apart from the dual wielding and good BAB. I wanted him to give good reflex and fort simply because nothng else fills that niche. As far as uncanny dodge, well if the barbarian can dodge traps its sounds good for this class too. The rogue specials is sort of misleading, theres only two abilities they get and its not most of the strong stuff. As to why this isn't a prestige class... well theres a lot to that. WARNING: rant ahead! You see, I love and hate prestige classes. When a fighter specializes in a weapon or style, when a spellcaster focuses on an element or school, thats perfect for a prestige class. When a multiclass character uses the abilities of both classes in new and synergistic ways, thats a great pretige class. But when a prestige class tires to patch up a gap in character concept, to do nothing but make a valid but suboptimal character design just manage to work, I hate it. If the battle dancer where a prestige class, its requirements would look something like this: Fighter feats 1, 2, and 3 Evasion Skill ranks X, Y, and Z Ambidexterity and two weapon fighting. What does that do? Makes a Fighter/Ranger/Rogue or /Monk. Thats a character with track, lower bab, and sneak attack or unarmed strike and stunning fist. What if you just dont want those things? If you have sneak attack you keep looking to flank, looks to surprise. If you have track either you use it badly (low levels of Wilderneess lore) or just let it go to waste. As a monk you have be lawful, or change your alighnment. When all you want to do is hit things and not get hit, with a poorer bab then the fighter, even by one point, doesn't really seem fair. Or what if you just cant justify such a range of classes? You trained in a monastary between the woods and the city and had a job as a mercanary? Its clunky, ridiculous, and reeks of metagaming. The uncanny dodge between the few possible rogue levels and whatever the prestige class would give is no protection against a rogue of equal or even near your level. Ever. Of course I could just leave out those requirements that require other classes, but thats worse! Any fighter with enough feats gets in, without evasion in lower levels either I leave that out, give them regular evasion, or just jump to improved evasion. He's slow and and sucks at reflex saves anyways, and will continue to do so despite the progression of the PrC. Skills might eventually catch up, but its too little to late to really be useful for most of your characters career. </rant> Whew, anyways that how I feel about that. I think that theres lots of room for more core classes... or rather for variant core classes. The battle dancer is meant to fill a game between classes, especially with my house rules in place. But its really nothing but a variant rogue. Whenever theres a character concept which doesn't fit either a single class, or a multiclass, I belive variant classes are the way to go. The dmg has a section about making these, a fully suggested and endorsed kind of house rule. I dont see them around much, I'd like to see them used, and shared, more often. Well enough about that. :) Anyone have a good idea for some special abilities I can give this class? I've kind been coming up dry with approriate stuff, my mind keeps wandering to the black magics I'll be posting next. :D [/QUOTE]
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Experimental New Core Class: the Battle Dancer
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