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General Tabletop Discussion
*Pathfinder & Starfinder
Experimental New Core Class: the Battle Dancer
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<blockquote data-quote="DreamChaser" data-source="post: 272496" data-attributes="member: 1190"><p>there is no reason that these would have to be the requirements. They could be:</p><p></p><p>Expertise (a fighter bonus feat), Ambidexterity (a fighter bonus feat), Two Weapon Fighting (a fighter bonus feat), Dodge (a fighter bonus feat) Mobility (a fighter bonus feat) [these five feats can be gained by 4th level by any fighter and insure that he has a dex of at least 15]</p><p></p><p>3 ranks Perform (Dance), 3 ranks in Tumble [both are cross class for a fighter so he'd have to wait until 4th level]</p><p></p><p>THE CLASS:</p><p>Hit die: d8</p><p></p><p>Skills: Balance (Dex), Climb (Str), Craft (Int), Hide (Dex), Jump (Str), Move Silently (Dex), Perform (Cha), Profession (Wis), Tumble (Dex)</p><p></p><p>Skill points: 2/level</p><p></p><p>Weapon and Armor proficiences: All simple and martial weapons, light armor and shields.</p><p></p><p>BAB progression: As fighter</p><p></p><p>Good saves: Fort, Ref</p><p></p><p>1 Battle Dance (+1 AC), Evasion </p><p>2 Bonus Feat, Uncanny Dodge (Dex to AC)</p><p>3 Battle Dance (+2)</p><p>4 Increased Speed, Special Ability</p><p>5 Battle Dance (+3), Uncanny Dodge (can't be flanked)</p><p>6 Bonus Feat</p><p>7 Battle Dance (+4)</p><p>8 Special Ability, Uncanny Dodge (+1 vs traps)</p><p>9 Battle Dance (+5)</p><p>10 Bonus Feat, [some culminating ability]</p><p></p><p></p><p>Ten levels of this plus the fighter levels would make for a quick and exciting fighter without needing a new core class to muddy the waters.</p><p></p><p>This class is not more powerful than a fighter, just more specialized so the low level of entry (5th level could be the first BD level) does not unbalance it.</p><p></p><p>Just my thoughts.</p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 272496, member: 1190"] there is no reason that these would have to be the requirements. They could be: Expertise (a fighter bonus feat), Ambidexterity (a fighter bonus feat), Two Weapon Fighting (a fighter bonus feat), Dodge (a fighter bonus feat) Mobility (a fighter bonus feat) [these five feats can be gained by 4th level by any fighter and insure that he has a dex of at least 15] 3 ranks Perform (Dance), 3 ranks in Tumble [both are cross class for a fighter so he'd have to wait until 4th level] THE CLASS: Hit die: d8 Skills: Balance (Dex), Climb (Str), Craft (Int), Hide (Dex), Jump (Str), Move Silently (Dex), Perform (Cha), Profession (Wis), Tumble (Dex) Skill points: 2/level Weapon and Armor proficiences: All simple and martial weapons, light armor and shields. BAB progression: As fighter Good saves: Fort, Ref 1 Battle Dance (+1 AC), Evasion 2 Bonus Feat, Uncanny Dodge (Dex to AC) 3 Battle Dance (+2) 4 Increased Speed, Special Ability 5 Battle Dance (+3), Uncanny Dodge (can't be flanked) 6 Bonus Feat 7 Battle Dance (+4) 8 Special Ability, Uncanny Dodge (+1 vs traps) 9 Battle Dance (+5) 10 Bonus Feat, [some culminating ability] Ten levels of this plus the fighter levels would make for a quick and exciting fighter without needing a new core class to muddy the waters. This class is not more powerful than a fighter, just more specialized so the low level of entry (5th level could be the first BD level) does not unbalance it. Just my thoughts. DC [/QUOTE]
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Experimental New Core Class: the Battle Dancer
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