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*Pathfinder & Starfinder
Experimental New Core Class: the Battle Dancer
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<blockquote data-quote="Quip" data-source="post: 272978" data-attributes="member: 3816"><p>Doh, guess I just wanted too much at once eh? Very good stuff from the both of you there, thanks.</p><p></p><p>When you want to make something work too bad, it always ends up screwy. Lets break this down into my two main goals, yes?</p><p></p><p>First, I wanted a rogue that trades in skills and sneak attack for better combat ability, and inherits the dual wielding that the ranger lost.</p><p></p><p>Second, I wanted a dexterous light armor fighter that gains hightened movement and bonuses to AC.</p><p></p><p></p><p>Reflecting on this, I have decided to make both a variant class, and a prestige. Is this too much? Just right? Am I insane? I'll let you decide! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Note: variant classes replace a given core class for a character. You can not multiclass as two different variants of the same class, just as you can not take two types of specialist wizard.</p><p></p><p>Double Note: variant classes are supposed to be rather dull, and be basically a ripoff of the base class. Thats the point.</p><p></p><p>Triple Note: Since I'm going all the way to make a prestige class, I tihnk I'll intigrate it with the double weapon specialist idea that been bouncing around in my head for a while. </p><p></p><p>Quadruple Note: I'm going to try and make a ranger variant that uses the fort/ref save combo. Probably call it a scout or something. Probably been done before too. I'm not going to bother posting a ranger variant though.</p><p></p><p></p><p></p><p>Variant Rogue: The Swashbuckler</p><p></p><p>HD: d6</p><p></p><p>BAB as fighter</p><p></p><p>Good saves: Reflex</p><p></p><p>Skills: As rogue, minus decipher script, disable device, open lock, and use magic device</p><p></p><p>Skill points: 4/level</p><p></p><p>Weapons/Armor: as rogue, plus can use a buckler.</p><p></p><p>1 Dual Wield</p><p>2 Evasion</p><p>3 Uncanny Dodge (Dex bonus to AC)</p><p>4 </p><p>5 </p><p>6 Uncanny Dodge (Can't be flanked)</p><p>7 </p><p>8 </p><p>9 </p><p>10 Special Ability</p><p>11 Uncanny Dodge (+1 vs traps)</p><p>12 </p><p>13 Special Ability</p><p>14 Uncanny Dodge (+2 vs traps)</p><p>15 </p><p>16 Special Ability</p><p>17 Uncanny Dodge (+3 vs traps)</p><p>18 </p><p>19 Special Ability</p><p>20 Uncanny Dodge (+4 vs traps)</p><p></p><p></p><p>Special Abilities: As rogue, but limited to the following: Defensive roll, Improved Evasion, Skill Mastery, or any feat.</p><p></p><p></p><p></p><p></p><p>Prestige Class: Battle Dancer</p><p></p><p></p><p>Requirements</p><p>BAB 9+</p><p>Feats: Ambidexterity, Two Weapon Fighting, Dodge, Mobility, Spring Attack, Weapon Focus (Any double weapon)</p><p>Skills: Balance, Perform (Dance), and Tumble ranks 12+ </p><p></p><p>Hit die: d8</p><p></p><p>Skills: Balance (Dex), Climb (Str), Craft (Int), Hide (Dex), Jump (Str), Move Silently (Dex), Perform (Cha), Profession (Wis), Tumble (Dex)</p><p>Skill points: 2/level</p><p></p><p>Weapon and Armor proficiences: All simple and martial weapons, all double weapons and light armor. </p><p></p><p>BAB progression: As fighter</p><p></p><p>Good saves: Ref</p><p></p><p>1 Battle Dance (+1)</p><p>2 Dance of the Eagle</p><p>3 Battle Dance (+2)</p><p>4 Base Speed +10</p><p>5 Battle Dance (+3)</p><p>6 Dance of the Tiger</p><p>7 Battle Dance (+4)</p><p>8 Base Speed +10</p><p>9 Battle Dance (+5)</p><p>10 Dance of the Dragon</p><p></p><p></p><p>Battle Dance: When wearing light armor or no armor, the battle dancer gains a dodge bonus to AC equal to this value. This bonus is lost whenever she would lose her dex bonus to ac. Also, all other class features only function in light armor or no armor.</p><p></p><p>Dance of the Eagle</p><p> You can use your deterity modifier rather than your strength modifier to attack rolls with all double weapons. </p><p></p><p>Base Speed</p><p> Your base speed increase by +10 at 4th and 8th levels.</p><p></p><p>Dance of the Tiger</p><p> You may make attack with both ends of a double weapon during a charge action.</p><p></p><p>Dance of the Dragon</p><p> You may make attack with both ends of a double weapon during a standard action.</p><p></p><p></p><p></p><p>Ok then people, tell me what I screwed up this time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quip, post: 272978, member: 3816"] Doh, guess I just wanted too much at once eh? Very good stuff from the both of you there, thanks. When you want to make something work too bad, it always ends up screwy. Lets break this down into my two main goals, yes? First, I wanted a rogue that trades in skills and sneak attack for better combat ability, and inherits the dual wielding that the ranger lost. Second, I wanted a dexterous light armor fighter that gains hightened movement and bonuses to AC. Reflecting on this, I have decided to make both a variant class, and a prestige. Is this too much? Just right? Am I insane? I'll let you decide! :D Note: variant classes replace a given core class for a character. You can not multiclass as two different variants of the same class, just as you can not take two types of specialist wizard. Double Note: variant classes are supposed to be rather dull, and be basically a ripoff of the base class. Thats the point. Triple Note: Since I'm going all the way to make a prestige class, I tihnk I'll intigrate it with the double weapon specialist idea that been bouncing around in my head for a while. Quadruple Note: I'm going to try and make a ranger variant that uses the fort/ref save combo. Probably call it a scout or something. Probably been done before too. I'm not going to bother posting a ranger variant though. Variant Rogue: The Swashbuckler HD: d6 BAB as fighter Good saves: Reflex Skills: As rogue, minus decipher script, disable device, open lock, and use magic device Skill points: 4/level Weapons/Armor: as rogue, plus can use a buckler. 1 Dual Wield 2 Evasion 3 Uncanny Dodge (Dex bonus to AC) 4 5 6 Uncanny Dodge (Can't be flanked) 7 8 9 10 Special Ability 11 Uncanny Dodge (+1 vs traps) 12 13 Special Ability 14 Uncanny Dodge (+2 vs traps) 15 16 Special Ability 17 Uncanny Dodge (+3 vs traps) 18 19 Special Ability 20 Uncanny Dodge (+4 vs traps) Special Abilities: As rogue, but limited to the following: Defensive roll, Improved Evasion, Skill Mastery, or any feat. Prestige Class: Battle Dancer Requirements BAB 9+ Feats: Ambidexterity, Two Weapon Fighting, Dodge, Mobility, Spring Attack, Weapon Focus (Any double weapon) Skills: Balance, Perform (Dance), and Tumble ranks 12+ Hit die: d8 Skills: Balance (Dex), Climb (Str), Craft (Int), Hide (Dex), Jump (Str), Move Silently (Dex), Perform (Cha), Profession (Wis), Tumble (Dex) Skill points: 2/level Weapon and Armor proficiences: All simple and martial weapons, all double weapons and light armor. BAB progression: As fighter Good saves: Ref 1 Battle Dance (+1) 2 Dance of the Eagle 3 Battle Dance (+2) 4 Base Speed +10 5 Battle Dance (+3) 6 Dance of the Tiger 7 Battle Dance (+4) 8 Base Speed +10 9 Battle Dance (+5) 10 Dance of the Dragon Battle Dance: When wearing light armor or no armor, the battle dancer gains a dodge bonus to AC equal to this value. This bonus is lost whenever she would lose her dex bonus to ac. Also, all other class features only function in light armor or no armor. Dance of the Eagle You can use your deterity modifier rather than your strength modifier to attack rolls with all double weapons. Base Speed Your base speed increase by +10 at 4th and 8th levels. Dance of the Tiger You may make attack with both ends of a double weapon during a charge action. Dance of the Dragon You may make attack with both ends of a double weapon during a standard action. Ok then people, tell me what I screwed up this time. :) [/QUOTE]
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Experimental New Core Class: the Battle Dancer
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