Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Experimental play: non-party structure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SurfMonkey01" data-source="post: 1720876" data-attributes="member: 1898"><p>I'm looking at starting an Eberron game with my group soon. We're about to indoctrinate two newbies, so I'm gonna have a 6-person group. And I was thinking, this would be a good time to try an experiment. I've been watching a lot of TV on DVD lately -- mostly Buffy, Stargate, and 24. This is something I've observed. Buffy and Stargate are designed in the traditional gaming mold, where the group (or party, if you will) spends most of the time together and occasionally heads off on their own. 24, however, almost never has more than half (at most) of the group together at a time. Yet the characters still obviously live in the same place and react to the same events. It's much more of an ensemble piece than a party tale. I think this is what I want to try. However, I'm iffy on the hows and whether or not it will really work. Especially since I want to run Forgotten Forge and Shadows of the Last War. I was thinking that I could branch them out and expand on them some, allowing for multiple paths to the same end goal. And then, once that point is reached, the characters will have met each other and we can see how things go from there. How does all of this sound? Does it make sense? Am I crazy? Will it work?</p></blockquote><p></p>
[QUOTE="SurfMonkey01, post: 1720876, member: 1898"] I'm looking at starting an Eberron game with my group soon. We're about to indoctrinate two newbies, so I'm gonna have a 6-person group. And I was thinking, this would be a good time to try an experiment. I've been watching a lot of TV on DVD lately -- mostly Buffy, Stargate, and 24. This is something I've observed. Buffy and Stargate are designed in the traditional gaming mold, where the group (or party, if you will) spends most of the time together and occasionally heads off on their own. 24, however, almost never has more than half (at most) of the group together at a time. Yet the characters still obviously live in the same place and react to the same events. It's much more of an ensemble piece than a party tale. I think this is what I want to try. However, I'm iffy on the hows and whether or not it will really work. Especially since I want to run Forgotten Forge and Shadows of the Last War. I was thinking that I could branch them out and expand on them some, allowing for multiple paths to the same end goal. And then, once that point is reached, the characters will have met each other and we can see how things go from there. How does all of this sound? Does it make sense? Am I crazy? Will it work? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Experimental play: non-party structure
Top