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General Tabletop Discussion
*Pathfinder & Starfinder
Experimental Rules for Hot Pursuit/Horseback Chase Combat
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<blockquote data-quote="Davedamon" data-source="post: 5656441" data-attributes="member: 93081"><p>That's a really good point. To avoid 'stunlocking' I might make it so that any status effect doesn't affect the horse, much like being knocked prone. The idea being whatever knocks you about, you generally stay in the saddle, you having got yourself taggled in the stirrups.</p><p> </p><p></p><p> </p><p>I took this mechanic from the movement based games such as Battlefleet Gothic, where you could overshoot your target, giving a weight to the choice you make for speed. In terms of these rules, the idea is that you giddyup your horse, but can't, with 100% certainty, guarantee the exact amount of speed your horse gives you. It's more to add a layer of difficulty.</p><p> </p><p></p><p> </p><p>It 'streaks' through the squars, basically passing 'through' everyone in the chase.</p><p> </p><p></p><p> </p><p>I haven't thought about this, see below</p><p> </p><p></p><p> </p><p>I'm generally trying to make the Mountained Combat feat redundant, as I'm not planning on making chases a regular thing, but don't want players to have to take a Feat on the off chance. I always want to use the players stats.</p><p> </p><p></p><p> </p><p>Yoink away! And give me any feedback of your experience.</p></blockquote><p></p>
[QUOTE="Davedamon, post: 5656441, member: 93081"] That's a really good point. To avoid 'stunlocking' I might make it so that any status effect doesn't affect the horse, much like being knocked prone. The idea being whatever knocks you about, you generally stay in the saddle, you having got yourself taggled in the stirrups. I took this mechanic from the movement based games such as Battlefleet Gothic, where you could overshoot your target, giving a weight to the choice you make for speed. In terms of these rules, the idea is that you giddyup your horse, but can't, with 100% certainty, guarantee the exact amount of speed your horse gives you. It's more to add a layer of difficulty. It 'streaks' through the squars, basically passing 'through' everyone in the chase. I haven't thought about this, see below I'm generally trying to make the Mountained Combat feat redundant, as I'm not planning on making chases a regular thing, but don't want players to have to take a Feat on the off chance. I always want to use the players stats. Yoink away! And give me any feedback of your experience. [/QUOTE]
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Experimental Rules for Hot Pursuit/Horseback Chase Combat
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