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<blockquote data-quote="jmucchiello" data-source="post: 1886980" data-attributes="member: 813"><p>Been there, done that. Though they didn't know it, they were playing Fantasy HERO. Some players liked it, were really into their characters. Others had severe problems with the disconnect from the character. One said to me, as he quit the game, "I don't know if my character can jump up three feet successfully. I can't make informed decisions about the probability to walk and chew gum with the character. IRL, I can guess how likely or unlikely certain activities are. And even if my assumption of the probability is wrong, I can still make the guess. I can't justify any set of probablilities about my character and so every decision may as well be a coin flip."</p><p></p><p>It's not a new idea. And with the right people it works very well. But it is easier to do with a system designed to be lighter.</p><p>No, no, no. D&D came out of wargaming. Old school is rulers and miniatures. Don't confuse the return to the battlemat as something new. It is old school. No battlemat is not. (And no, I don't want to derail this thread, but I can't stand when people call so called descriptive combat old school. I'm not saying descriptive combat is bad. It isn't, but it's also unrelated to the roots of the game.)</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 1886980, member: 813"] Been there, done that. Though they didn't know it, they were playing Fantasy HERO. Some players liked it, were really into their characters. Others had severe problems with the disconnect from the character. One said to me, as he quit the game, "I don't know if my character can jump up three feet successfully. I can't make informed decisions about the probability to walk and chew gum with the character. IRL, I can guess how likely or unlikely certain activities are. And even if my assumption of the probability is wrong, I can still make the guess. I can't justify any set of probablilities about my character and so every decision may as well be a coin flip." It's not a new idea. And with the right people it works very well. But it is easier to do with a system designed to be lighter. No, no, no. D&D came out of wargaming. Old school is rulers and miniatures. Don't confuse the return to the battlemat as something new. It is old school. No battlemat is not. (And no, I don't want to derail this thread, but I can't stand when people call so called descriptive combat old school. I'm not saying descriptive combat is bad. It isn't, but it's also unrelated to the roots of the game.) [/QUOTE]
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