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expert advice and commentary needed please! Level Progression Issues
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<blockquote data-quote="ZethVorador" data-source="post: 6217069" data-attributes="member: 6750148"><p>Hey everyone! </p><p></p><p>Ok so first I will give you the character and below all the character info is my question. Someone from the site recommended I post the char along with my question.</p><p></p><p><strong><u>Phae’Loth Baenre “Agent of the house”</u></strong></p><p><strong><u></u></strong></p><p>Name: Phae’Loth Baenre</p><p>Race: Drow</p><p>Class: Level 5 Rogue, Fighter 1 (Drow ACF), Level 3 Assassin.</p><p>Speed: 30 Ft</p><p>Size: Medium</p><p>Languages: Common, Elven, Undercommon, Drow Sign, Draconic, Abyssal, Goblin</p><p>Alignment: Neutral Evil</p><p>Religion: Lolth</p><p></p><p>Strength-14 (+2)</p><p>Dexterity-20 (+5)</p><p>Constitution-13 (+1)</p><p>Intelligence-19 (+4)</p><p>Wisdom-13 (+1)</p><p>Charism-13 (+1)</p><p></p><p>Fortitude saves: +4</p><p>Reflex save: +12</p><p>Will save: +6</p><p>Initiative: +7</p><p></p><p>HP:50</p><p></p><p>AC: 20</p><p>Spell Failure: 5%</p><p>Armor Check Penalty: 0</p><p>Spell Resistance: 11 + Character Level</p><p></p><p>Base Attack Bonus: +5</p><p><strong></strong></p><p><strong>Racial Traits: </strong>Immune To Magic Sleep Effects, Darkvision 120', Spell Resistance 11+CL, +2 Will save vs mind affecting Spells, Racial Proficiencies, Racial Skill bonuses, Racial Spells, Find hidden doors, Light blindness.</p><p><strong></strong></p><p><strong>Class Traits:</strong> Sneak Attack 5D6, Trap Finding, Penetrating Strike, Improved Uncanny Dodge, Death Attack, Poison Use, +1 Save vs Poisons and Assassin Spells</p><p></p><p><strong>Armor:</strong></p><p>+1 Muffled Twisted Silk</p><p></p><p><strong>Weapons Equipped:</strong></p><p></p><p>+1 Keen Elven Thin Blade With Wand Chamber</p><p>+1 Hand Crossbow</p><p>Hand Crossbow Blade</p><p>Elbow Blade</p><p>Collapsible Baton</p><p>2 Garrotes</p><p><strong></strong></p><p><strong>Sneak Attack Damage</strong>-5D6+Character Level and Re-Roll 1’s</p><p></p><p><strong>Proficiency:</strong> Simple Weapons, Hand Crossbow, Rapier, Sap, Short Sword, Light Armor, Any Dagger, Dart, Shortbow, Composite Shortbow and Elven Weapons.</p><p></p><p><strong>Feats:</strong></p><p>Versatile Fighter</p><p>Weapon Finesse</p><p>Improved Weapon Familiarity</p><p>Craven</p><p>Hand Crossbow Focus</p><p></p><p><strong>Potential Feats</strong></p><p>Sickening Strike</p><p>Aleval School</p><p>Dark Stalker</p><p>Telling Blow</p><p>Practiced Spellcaster</p><p>Staggering Strike</p><p>Skill Focus</p><p>Disemboweling Strike</p><p></p><p><strong></strong></p><p><strong>Spells: </strong></p><p>3 1st Level and 2 2nd level spells per day</p><p>Darkness, Faerie Fire and Dancing Lights 1/day at CL-Racial</p><p>Grease-2/day-Wand</p><p>Expeditious Retreat-2/day-Wand</p><p>Shadow Double</p><p>Stupor</p><p>Shock and Awe</p><p>Bloodletting</p><p>Wraithstrike</p><p>Ice Knife</p><p>Invisibility</p><p>Nightmare Terrain</p><p>Toxic Tounge</p><p></p><p><strong>Next Spell choices</strong></p><p>2nd level- Spider Climb(DMG), Animate Weapon( CM)</p><p>3rd Level- Fangs of the Vampire King( LM), Sadism( BVD), Vital Strike( CM)</p><p>4th Level- Death Sight (CM), Unseen Strike (CM)</p><p></p><p><strong>Magc Items</strong></p><p>Hewards Handy Haversack</p><p>Vanisher's Cowl</p><p>Shadow Cloak</p><p>Bracers Of Murder</p><p>Dimension Strider Boots</p><p>Belt of Disguise Self</p><p>10 Blessed Bandage</p><p>Ever Full Mug</p><p>Everlasting Rations</p><p></p><p><strong>Skill Tricks</strong></p><p>Listen to This</p><p>Second Impression</p><p>Twisted Charge</p><p>Wall Jumper</p><p></p><p>Wanted Skill Tricks: Hidden Blade, Acrobatic Backstab</p><p><strong></strong></p><p><strong>Notes-</strong></p><p>Penetrating Strike- Cause half sneak attack damage to creatures immune to sneak attacks, Dungeonscape Pg 13)</p><p>Drow Fighter ACF (DU, p 58): Gain +2 initiative and Dex to damage against flat-footed enemies, lose heavy armor and tower shield proficiency.</p><p></p><p></p><p><strong><u>Question: Where to now?</u></strong></p><p></p><p>I took a long look at a lot of things and have 6 rather complex solutions. As to what direction I should go with this character. </p><p style="text-align: center"></p> <p style="text-align: center"><strong>Setup 1</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Rogue 5/ Fighters 2/Assassin 8/Class*/Mindbender 4</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Setup 2</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Rogue 5/ Fighters 2/Assassin 8(10**)/Psion 3(5**)/Cerebremancer 2</p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Setup 3</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Rogue 5/ Fighter 2/Assassin 8/Lurk 5</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Setup 4</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Rogue 5/Fighter 2/Assassin 8/ Trapsmith 2/ ***3</p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Setup 5</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Rogue 5/Fighter2/Assassin 8/Jaunter4/***1</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Setup 6</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Rogue 5/Fighter 2/Assassin 8/Spell Thief 5</p> <p style="text-align: center"></p> <p style="text-align: center">*-Any single level class that grants Charm Person </p> <p style="text-align: center">(Bard, Urban Druid, Wizard, Sorcerer, beguiler) </p> <p style="text-align: center">**-Cerebremancer increases spellcasting/manifester level </p> <p style="text-align: center">***-Unknown Class (Unseen Seer maybe)</p> <p style="text-align: center"></p><p></p><p>My current issues are:</p><p></p><p>1.In order which would be the "best" to "worst"?</p><p>2.Any that should be cut altogether?</p><p>3. Advice on filler for the Setups with a *** in them</p><p>4. Any way in 5 levels to incorporate effective Shadow Magic?</p><p></p><p>As always all comments are appreciated. Thanks for all the help in advance.</p><p></p><p>Quick note-TOB is not in this campaign (No swordsage, crusader etc). Almost every book is allowed but TOB. Also the character is working with the Drow society (Females as rulers) and is a devout servant of Lolth. <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000">EDIT: My current plan sits at Rogue4/Fighter1/Assassin5/Psion 5/Cerebremancer 5</span></p> <p style="text-align: left"><span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="ZethVorador, post: 6217069, member: 6750148"] Hey everyone! Ok so first I will give you the character and below all the character info is my question. Someone from the site recommended I post the char along with my question. [B][U]Phae’Loth Baenre “Agent of the house” [/U][/B] Name: Phae’Loth Baenre Race: Drow Class: Level 5 Rogue, Fighter 1 (Drow ACF), Level 3 Assassin. Speed: 30 Ft Size: Medium Languages: Common, Elven, Undercommon, Drow Sign, Draconic, Abyssal, Goblin Alignment: Neutral Evil Religion: Lolth Strength-14 (+2) Dexterity-20 (+5) Constitution-13 (+1) Intelligence-19 (+4) Wisdom-13 (+1) Charism-13 (+1) Fortitude saves: +4 Reflex save: +12 Will save: +6 Initiative: +7 HP:50 AC: 20 Spell Failure: 5% Armor Check Penalty: 0 Spell Resistance: 11 + Character Level Base Attack Bonus: +5 [B] Racial Traits: [/B]Immune To Magic Sleep Effects, Darkvision 120', Spell Resistance 11+CL, +2 Will save vs mind affecting Spells, Racial Proficiencies, Racial Skill bonuses, Racial Spells, Find hidden doors, Light blindness. [B] Class Traits:[/B] Sneak Attack 5D6, Trap Finding, Penetrating Strike, Improved Uncanny Dodge, Death Attack, Poison Use, +1 Save vs Poisons and Assassin Spells [B]Armor:[/B] +1 Muffled Twisted Silk [B]Weapons Equipped:[/B] +1 Keen Elven Thin Blade With Wand Chamber +1 Hand Crossbow Hand Crossbow Blade Elbow Blade Collapsible Baton 2 Garrotes [B] Sneak Attack Damage[/B]-5D6+Character Level and Re-Roll 1’s [B]Proficiency:[/B] Simple Weapons, Hand Crossbow, Rapier, Sap, Short Sword, Light Armor, Any Dagger, Dart, Shortbow, Composite Shortbow and Elven Weapons. [B]Feats:[/B] Versatile Fighter Weapon Finesse Improved Weapon Familiarity Craven Hand Crossbow Focus [B]Potential Feats[/B] Sickening Strike Aleval School Dark Stalker Telling Blow Practiced Spellcaster Staggering Strike Skill Focus Disemboweling Strike [B] Spells: [/B] 3 1st Level and 2 2nd level spells per day Darkness, Faerie Fire and Dancing Lights 1/day at CL-Racial Grease-2/day-Wand Expeditious Retreat-2/day-Wand Shadow Double Stupor Shock and Awe Bloodletting Wraithstrike Ice Knife Invisibility Nightmare Terrain Toxic Tounge [B]Next Spell choices[/B] 2nd level- Spider Climb(DMG), Animate Weapon( CM) 3rd Level- Fangs of the Vampire King( LM), Sadism( BVD), Vital Strike( CM) 4th Level- Death Sight (CM), Unseen Strike (CM) [B]Magc Items[/B] Hewards Handy Haversack Vanisher's Cowl Shadow Cloak Bracers Of Murder Dimension Strider Boots Belt of Disguise Self 10 Blessed Bandage Ever Full Mug Everlasting Rations [B]Skill Tricks[/B] Listen to This Second Impression Twisted Charge Wall Jumper Wanted Skill Tricks: Hidden Blade, Acrobatic Backstab [B] Notes-[/B] Penetrating Strike- Cause half sneak attack damage to creatures immune to sneak attacks, Dungeonscape Pg 13) Drow Fighter ACF (DU, p 58): Gain +2 initiative and Dex to damage against flat-footed enemies, lose heavy armor and tower shield proficiency. [B][U]Question: Where to now?[/U][/B] I took a long look at a lot of things and have 6 rather complex solutions. As to what direction I should go with this character. [CENTER] [B]Setup 1[/B] Rogue 5/ Fighters 2/Assassin 8/Class*/Mindbender 4 [B]Setup 2[/B] Rogue 5/ Fighters 2/Assassin 8(10**)/Psion 3(5**)/Cerebremancer 2 [B] Setup 3[/B] Rogue 5/ Fighter 2/Assassin 8/Lurk 5 [B]Setup 4[/B] Rogue 5/Fighter 2/Assassin 8/ Trapsmith 2/ ***3 [B] Setup 5[/B] Rogue 5/Fighter2/Assassin 8/Jaunter4/***1 [B]Setup 6[/B] Rogue 5/Fighter 2/Assassin 8/Spell Thief 5 *-Any single level class that grants Charm Person (Bard, Urban Druid, Wizard, Sorcerer, beguiler) **-Cerebremancer increases spellcasting/manifester level ***-Unknown Class (Unseen Seer maybe) [/CENTER] My current issues are: 1.In order which would be the "best" to "worst"? 2.Any that should be cut altogether? 3. Advice on filler for the Setups with a *** in them 4. Any way in 5 levels to incorporate effective Shadow Magic? As always all comments are appreciated. Thanks for all the help in advance. Quick note-TOB is not in this campaign (No swordsage, crusader etc). Almost every book is allowed but TOB. Also the character is working with the Drow society (Females as rulers) and is a devout servant of Lolth. [LEFT][COLOR=#000000] EDIT: My current plan sits at Rogue4/Fighter1/Assassin5/Psion 5/Cerebremancer 5 [/COLOR][/LEFT] [/QUOTE]
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