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Expert Bowman Feat
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<blockquote data-quote="ceiling90" data-source="post: 6532013" data-attributes="member: 82284"><p>It's a question of "does it add anything meaningful"?</p><p></p><p>Which is arguably a very individualistic set of values on each home brew. I don't really see the point of changing the damage to Str, it's not covering any extra bases, since you will miss more than a Dex Based character with bow. It's really stepping on the sniper and Crossbow Expert feat, which arguably works for all ranged attacks. On top of that, you're adding great weapon feat on top of other already good bonuses.</p><p></p><p>I feel that it doesn't bring anything more meaningful to the game, and does not have context and story (I.e. compelling world reason) to functionally not be any different than a Fighter using a longbow, other than nostalgia over MAD based ideas on archery and real world simulation in game that barely simulates real world situations. It's a small wonder that they finally allowed Dex mod to affect ranged weapons finally (though it was in 4e, and many here have a distinct weariness of it). </p><p></p><p>Personally, the body stat system is both too granular and overbroad. Lacking Strength but having high Dexterity doesn't mean you aren't physically strong, and lacking Dexterity but having high Strength doesn't mean you're clumsy or oafish either. </p><p></p><p>A feat is also a rather large investment, this whole idea of a strength based bow is essentially better as an item - a longbow with finesse is easier and quicker. It's a simple one-off for folks who want a ranged combatant that is str based (though really, all the finessed throwable melee weapons fulfill this so much better, since you can add any effect that deals with a melee weapon). </p><p></p><p>but whatever floats your boat.</p></blockquote><p></p>
[QUOTE="ceiling90, post: 6532013, member: 82284"] It's a question of "does it add anything meaningful"? Which is arguably a very individualistic set of values on each home brew. I don't really see the point of changing the damage to Str, it's not covering any extra bases, since you will miss more than a Dex Based character with bow. It's really stepping on the sniper and Crossbow Expert feat, which arguably works for all ranged attacks. On top of that, you're adding great weapon feat on top of other already good bonuses. I feel that it doesn't bring anything more meaningful to the game, and does not have context and story (I.e. compelling world reason) to functionally not be any different than a Fighter using a longbow, other than nostalgia over MAD based ideas on archery and real world simulation in game that barely simulates real world situations. It's a small wonder that they finally allowed Dex mod to affect ranged weapons finally (though it was in 4e, and many here have a distinct weariness of it). Personally, the body stat system is both too granular and overbroad. Lacking Strength but having high Dexterity doesn't mean you aren't physically strong, and lacking Dexterity but having high Strength doesn't mean you're clumsy or oafish either. A feat is also a rather large investment, this whole idea of a strength based bow is essentially better as an item - a longbow with finesse is easier and quicker. It's a simple one-off for folks who want a ranged combatant that is str based (though really, all the finessed throwable melee weapons fulfill this so much better, since you can add any effect that deals with a melee weapon). but whatever floats your boat. [/QUOTE]
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