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Expert class for PC
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<blockquote data-quote="Hollywood" data-source="post: 483518" data-attributes="member: 7408"><p>This is my thoughts on an Expert class for the PC and based off my tinkering and some thoughts someone posted about a single "basic class" for d20 Modern. </p><p></p><p>It has been updated based on feedback from this forum.</p><p></p><p>Thoughts? Is it balance? Will it play fairly with the other classes?</p><p></p><p>Version 0.2</p><p>-------------</p><p>Construct your character at level 1. Distrubute 20+d8 Class Points (CP) between Base Attack Bonus, Class Abilities, Class Skills, Hit Dice, Saves, Skill Points, and Weapon and Armor Proficiency.</p><p></p><p>BASE ATTACK BONUS</p><p>CP . Attack</p><p>0 . as Wizard</p><p>2 . as Rogue</p><p>4 . as Fighter</p><p></p><p>CLASS ABILITIES</p><p>CP . Feats</p><p>0 . At every 6th level, characters will recieve a Bonus Feat.</p><p>2 . At every 4th level, characters will recieve a Bonus Feat.</p><p>4 . At every 3rd level, characters will recieve a Bonus Feat.</p><p>8 . At every 2nd level, characters will recieve a Bonus Feat.</p><p></p><p>CLASS SKILLS</p><p>CP . Skills</p><p>0 . Choose any six (Knowledge costs 2, and you may pick a number of Knowledge skills equal to your Intelligence Bonus) as class skills. </p><p>1 . Choose any ten (Knowledge costs 2, and you may pick a number of Knowledge skills equal to your Intelligence Bonus) as class skills. </p><p>2 . Choose any fourteen (Knowledge costs 2, and you may pick a number of Knowledge skills equal to your Intelligence Bonus) as class skills. </p><p>4 . Choose any twenty (Knowledge costs 2, and you may pick a number of Knowledge skills equal to your Intelligence Bonus) as class skills. </p><p>1 . Select any exclusive skill as a class exclusive skill.</p><p></p><p>HIT DICE</p><p>CP . Hit Dice</p><p>0 . d4</p><p>1 . d6</p><p>2 . d8</p><p>3 . d10</p><p>4 . d12</p><p> </p><p>SAVES</p><p>CP . Save Type</p><p>0 . Poor save</p><p>2 . Good save</p><p></p><p>SKILL POINTS</p><p>CP . Skills</p><p>0 . (2 + Int mod) at level 1, 2+ Int mod at each additional level</p><p>2 . (4 + Int mod) at level 1, 4+ Int mod at each additional level</p><p>4 . (6 + Int mod) at level 1, 6+ Int mod at each additional level</p><p>8 . (8 + Int mod) at level 1, 8+ Int mod at each additional level</p><p></p><p>SPELL ABILITY</p><p>CP . Ability</p><p>0 . Cannot cast spells</p><p>1 . Limited divine spell selection at 4th level, max 4th level spells (Paladin, Ranger)</p><p>2 . Limited arcane spell selection at 4th level, max 4th level spells (Ranger progression)</p><p>3 . Limited arcane spell selection, max 6th level spells (Bard)</p><p>5 . Full divine spell selection (Druid)</p><p>5 . Full divine spell selection (Cleric)</p><p>6 . Full arcane spell selection, max 6th level spells (Wizard w/Bard progression)</p><p>8 . Full arcane spell selection, max 6th level spells (Sorcerer w/Bard progression)</p><p>12 . Full arcane spell selection (Wizard) [not available for selection]</p><p>14 . Full arcane spell selection (Sorcerer) [not available for selection]</p><p>2 . Divine domains</p><p>4 . Magical familiar</p><p></p><p>WEAPON AND ARMOR PROFICIENCY</p><p>CP . Hit Dice</p><p>1 . Choose up to any four weapons.</p><p>1 . Choose up to any four armors.</p><p>3 . Simple Weapon proficiency.</p><p>8 . Simple and Martial Weapon proficiencies.</p><p>2 . Light Armor, Medium Armor, Heavy Armor or Shields proficiency.</p><p>-1 . Limited armor selection, i.e. no metal armor.</p><p></p><p>Class Abilities: The character may select from any feat that is not an Item Creation or Metamagic feat plus any of the following: Evasion, Fast Movement, Favored Enemy, Rage, Trackless Step, Traps, Uncanny Dodge (flat-footed), Uncanny Dodge (non-flank), Woodland Stride</p><p></p><p>Testing:</p><p></p><p>Barbarian: ATTACK: 4, CLASS SKILLS: 1, HIT DICE: 4, SAVES: 2, SKILL POINTS: 2, SPELLS: 0, WEAPONS: 8, ARMOR: 6, TOTAL: 27</p><p>Bard: ATTACK: 2, CLASS SKILLS: 4(1 + 3 exclusive), HIT DICE: 1, SAVES: 4, SKILL POINTS: 2, SPELLS: 3, WEAPONS: 4, ARMOR: 6, TOTAL: 27</p><p>Cleric: ATTACK: 2, CLASS SKILLS: 2(1 + 1 exclusive), HIT DICE: 2, SAVES: 4, SKILL POINTS: 0, SPELLS: 7, WEAPONS: 3, ARMOR: 8, TOTAL: 28</p><p>Druid: ATTACK: 2, CLASS SKILLS: 4(2 + 2 exclusive), HIT DICE: 2, SAVES: 4, SKILL POINTS: 0, SPELLS: 5, WEAPONS: 3, ARMOR: 3(6 - 1 limited selection), TOTAL: 25</p><p>Fighter: ATTACK: 4, CLASS SKILLS: 0, HIT DICE: 3, SAVES: 2, SKILL POINTS: 0, SPELLS: 0, WEAPONS: 8, ARMOR: 8, TOTAL: 25</p><p>Paladin: ATTACK: 4, CLASS SKILLS: 1, HIT DICE: 3, SAVES: 2, SKILL POINTS: 0, SPELLS: 1, WEAPONS: 8, ARMOR: 8, TOTAL: 27</p><p>Ranger: ATTACK: 4, CLASS SKILLS: 4(3 + 1 exclusive), HIT DICE: 2, SAVES: 2, SKILL POINTS: 2, SPELLS: 1, WEAPONS: 8, ARMOR: 6, TOTAL: 29</p><p>Rogue: ATTACK: 2, CLASS SKILLS: 7(4 + 3 exclusive), HIT DICE: 1, SAVES: 2, SKILL POINTS: 8, SPELLS: 0, WEAPONS: 3, ARMOR: 2, TOTAL: 25</p><p>Sorcerer: ATTACK: 0, CLASS SKILLS: 3(2 + 1 exclusive), HIT DICE: 0, SAVES: 2, SKILL POINTS: 0, SPELLS: 18, WEAPONS: 2, ARMOR: 0, TOTAL: 25</p><p>Wizard: ATTACK: 0, CLASS SKILLS: 3(2 + 1 exclusive), HIT DICE: 0, SAVES: 2, SKILL POINTS: 0, SPELLS: 16, WEAPONS: 1, ARMOR: 0, TOTAL: 22</p><p></p><p>Average: (27+27+28+25+25+27+29+25+25+22)/10 = 25.9 CP</p></blockquote><p></p>
[QUOTE="Hollywood, post: 483518, member: 7408"] This is my thoughts on an Expert class for the PC and based off my tinkering and some thoughts someone posted about a single "basic class" for d20 Modern. It has been updated based on feedback from this forum. Thoughts? Is it balance? Will it play fairly with the other classes? Version 0.2 ------------- Construct your character at level 1. Distrubute 20+d8 Class Points (CP) between Base Attack Bonus, Class Abilities, Class Skills, Hit Dice, Saves, Skill Points, and Weapon and Armor Proficiency. BASE ATTACK BONUS CP . Attack 0 . as Wizard 2 . as Rogue 4 . as Fighter CLASS ABILITIES CP . Feats 0 . At every 6th level, characters will recieve a Bonus Feat. 2 . At every 4th level, characters will recieve a Bonus Feat. 4 . At every 3rd level, characters will recieve a Bonus Feat. 8 . At every 2nd level, characters will recieve a Bonus Feat. CLASS SKILLS CP . Skills 0 . Choose any six (Knowledge costs 2, and you may pick a number of Knowledge skills equal to your Intelligence Bonus) as class skills. 1 . Choose any ten (Knowledge costs 2, and you may pick a number of Knowledge skills equal to your Intelligence Bonus) as class skills. 2 . Choose any fourteen (Knowledge costs 2, and you may pick a number of Knowledge skills equal to your Intelligence Bonus) as class skills. 4 . Choose any twenty (Knowledge costs 2, and you may pick a number of Knowledge skills equal to your Intelligence Bonus) as class skills. 1 . Select any exclusive skill as a class exclusive skill. HIT DICE CP . Hit Dice 0 . d4 1 . d6 2 . d8 3 . d10 4 . d12 SAVES CP . Save Type 0 . Poor save 2 . Good save SKILL POINTS CP . Skills 0 . (2 + Int mod) at level 1, 2+ Int mod at each additional level 2 . (4 + Int mod) at level 1, 4+ Int mod at each additional level 4 . (6 + Int mod) at level 1, 6+ Int mod at each additional level 8 . (8 + Int mod) at level 1, 8+ Int mod at each additional level SPELL ABILITY CP . Ability 0 . Cannot cast spells 1 . Limited divine spell selection at 4th level, max 4th level spells (Paladin, Ranger) 2 . Limited arcane spell selection at 4th level, max 4th level spells (Ranger progression) 3 . Limited arcane spell selection, max 6th level spells (Bard) 5 . Full divine spell selection (Druid) 5 . Full divine spell selection (Cleric) 6 . Full arcane spell selection, max 6th level spells (Wizard w/Bard progression) 8 . Full arcane spell selection, max 6th level spells (Sorcerer w/Bard progression) 12 . Full arcane spell selection (Wizard) [not available for selection] 14 . Full arcane spell selection (Sorcerer) [not available for selection] 2 . Divine domains 4 . Magical familiar WEAPON AND ARMOR PROFICIENCY CP . Hit Dice 1 . Choose up to any four weapons. 1 . Choose up to any four armors. 3 . Simple Weapon proficiency. 8 . Simple and Martial Weapon proficiencies. 2 . Light Armor, Medium Armor, Heavy Armor or Shields proficiency. -1 . Limited armor selection, i.e. no metal armor. Class Abilities: The character may select from any feat that is not an Item Creation or Metamagic feat plus any of the following: Evasion, Fast Movement, Favored Enemy, Rage, Trackless Step, Traps, Uncanny Dodge (flat-footed), Uncanny Dodge (non-flank), Woodland Stride Testing: Barbarian: ATTACK: 4, CLASS SKILLS: 1, HIT DICE: 4, SAVES: 2, SKILL POINTS: 2, SPELLS: 0, WEAPONS: 8, ARMOR: 6, TOTAL: 27 Bard: ATTACK: 2, CLASS SKILLS: 4(1 + 3 exclusive), HIT DICE: 1, SAVES: 4, SKILL POINTS: 2, SPELLS: 3, WEAPONS: 4, ARMOR: 6, TOTAL: 27 Cleric: ATTACK: 2, CLASS SKILLS: 2(1 + 1 exclusive), HIT DICE: 2, SAVES: 4, SKILL POINTS: 0, SPELLS: 7, WEAPONS: 3, ARMOR: 8, TOTAL: 28 Druid: ATTACK: 2, CLASS SKILLS: 4(2 + 2 exclusive), HIT DICE: 2, SAVES: 4, SKILL POINTS: 0, SPELLS: 5, WEAPONS: 3, ARMOR: 3(6 - 1 limited selection), TOTAL: 25 Fighter: ATTACK: 4, CLASS SKILLS: 0, HIT DICE: 3, SAVES: 2, SKILL POINTS: 0, SPELLS: 0, WEAPONS: 8, ARMOR: 8, TOTAL: 25 Paladin: ATTACK: 4, CLASS SKILLS: 1, HIT DICE: 3, SAVES: 2, SKILL POINTS: 0, SPELLS: 1, WEAPONS: 8, ARMOR: 8, TOTAL: 27 Ranger: ATTACK: 4, CLASS SKILLS: 4(3 + 1 exclusive), HIT DICE: 2, SAVES: 2, SKILL POINTS: 2, SPELLS: 1, WEAPONS: 8, ARMOR: 6, TOTAL: 29 Rogue: ATTACK: 2, CLASS SKILLS: 7(4 + 3 exclusive), HIT DICE: 1, SAVES: 2, SKILL POINTS: 8, SPELLS: 0, WEAPONS: 3, ARMOR: 2, TOTAL: 25 Sorcerer: ATTACK: 0, CLASS SKILLS: 3(2 + 1 exclusive), HIT DICE: 0, SAVES: 2, SKILL POINTS: 0, SPELLS: 18, WEAPONS: 2, ARMOR: 0, TOTAL: 25 Wizard: ATTACK: 0, CLASS SKILLS: 3(2 + 1 exclusive), HIT DICE: 0, SAVES: 2, SKILL POINTS: 0, SPELLS: 16, WEAPONS: 1, ARMOR: 0, TOTAL: 22 Average: (27+27+28+25+25+27+29+25+25+22)/10 = 25.9 CP [/QUOTE]
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