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*Pathfinder & Starfinder
Expert class for PC
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<blockquote data-quote="Hollywood" data-source="post: 484983" data-attributes="member: 7408"><p>No, haven't seen any classes that really do. I've seen a few classless/leveless, etc. rules that do something similiar. That, however, takes too many changes to the core D&D rules... this is an exercise in basically making a self-contained flexible class; no external rules necessary.</p><p></p><p>In other words, it plays nice in the D&D litterbox. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>As noted in the testing data, NO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The reason was to exclude all special/class abilities from the core classes and concentrate only on the major abilities that would translate into an expert class. Not only that, it would make sure that the expert class, even with the addition of its "feat tree", could not be used to build the core classes... so in effect, the expert class would be slightly underpowered in a trade-off for being more flexible.</p><p></p><p>Perhaps the feat tree would start at something like 1 every 6th level for no cost, and 1 every 4th would cost 1 CP and then bump the CP up by one or two.</p><p></p><p></p><p></p><p>Of course, this is just sorta a rough draft tossed out to get feedback on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hollywood, post: 484983, member: 7408"] No, haven't seen any classes that really do. I've seen a few classless/leveless, etc. rules that do something similiar. That, however, takes too many changes to the core D&D rules... this is an exercise in basically making a self-contained flexible class; no external rules necessary. In other words, it plays nice in the D&D litterbox. :) As noted in the testing data, NO. :) The reason was to exclude all special/class abilities from the core classes and concentrate only on the major abilities that would translate into an expert class. Not only that, it would make sure that the expert class, even with the addition of its "feat tree", could not be used to build the core classes... so in effect, the expert class would be slightly underpowered in a trade-off for being more flexible. Perhaps the feat tree would start at something like 1 every 6th level for no cost, and 1 every 4th would cost 1 CP and then bump the CP up by one or two. Of course, this is just sorta a rough draft tossed out to get feedback on. :) [/QUOTE]
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