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<blockquote data-quote="tetrasodium" data-source="post: 8786729" data-attributes="member: 93670"><p>If you recall <a href="https://www.reddit.com/r/Pathfinder_RPG/comments/3sceey/eli5_scry_and_fry/" target="_blank">s<strong>cry & fry</strong></a> from the old days it has a lot of similarities. I find that in 5e there are a lot of players who tend to use stealth like a ten foot pole in tomb of horrors but with better range & capabilities. expertise stealth & 20 dex is basically at will undetectability against anything that doesn't amount to rocks fall levels of monster CR so they act like it. The entire group stays behind & mob goes to "scout" refusing to take ant action but continuing even when bob is told how he feels that he's over extended & too far from the group. </p><p> </p><p>Everyone knows that bob is perfectly safe & in no danger from anything that doesn't allow them to call out the gm for being adversarial so it plays out like the extreme ends of old school scry & fry no matter what the GM tries to todo redirect the session held hostage. The new stealth rules give the GM lots of room to allow reasonable scouting with stealth <em>and</em> a significant number of ways to casually make clear to players that expecting to go further stealth based scry & fry is not an option without the GM coming off as adversarial just because there is an empty hall/multiple lookouts with multiple vantage points/a neatly trimmed lawn/etc where those sorts of things seem appropriate.</p><p></p><p>Now If sneaking through the grassy lawn & climbing in through the front window while guards are patrolling is going to fit the adventure then it's going to fit because the gm made it clear & allowed it not because the players decided to brute force it w<a href="https://thealexandrian.net/wordpress/48414/roleplaying-games/1dd-the-5e-skill-system-is-bad" target="_blank">ith bounded accuracy destroying abilities</a> to avoid engaging in the adventure that would have allowed alternate ingress that wouldn't raise alarms</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8786729, member: 93670"] If you recall [URL='https://www.reddit.com/r/Pathfinder_RPG/comments/3sceey/eli5_scry_and_fry/']s[B]cry & fry[/B][/URL] from the old days it has a lot of similarities. I find that in 5e there are a lot of players who tend to use stealth like a ten foot pole in tomb of horrors but with better range & capabilities. expertise stealth & 20 dex is basically at will undetectability against anything that doesn't amount to rocks fall levels of monster CR so they act like it. The entire group stays behind & mob goes to "scout" refusing to take ant action but continuing even when bob is told how he feels that he's over extended & too far from the group. Everyone knows that bob is perfectly safe & in no danger from anything that doesn't allow them to call out the gm for being adversarial so it plays out like the extreme ends of old school scry & fry no matter what the GM tries to todo redirect the session held hostage. The new stealth rules give the GM lots of room to allow reasonable scouting with stealth [I]and[/I] a significant number of ways to casually make clear to players that expecting to go further stealth based scry & fry is not an option without the GM coming off as adversarial just because there is an empty hall/multiple lookouts with multiple vantage points/a neatly trimmed lawn/etc where those sorts of things seem appropriate. Now If sneaking through the grassy lawn & climbing in through the front window while guards are patrolling is going to fit the adventure then it's going to fit because the gm made it clear & allowed it not because the players decided to brute force it w[URL='https://thealexandrian.net/wordpress/48414/roleplaying-games/1dd-the-5e-skill-system-is-bad']ith bounded accuracy destroying abilities[/URL] to avoid engaging in the adventure that would have allowed alternate ingress that wouldn't raise alarms [/QUOTE]
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