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Community
General Tabletop Discussion
*Dungeons & Dragons
Expert Weapon Damage (a simple thing, really)
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<blockquote data-quote="Flamestrike" data-source="post: 7094559" data-attributes="member: 6788736"><p>Dude, people forget skills all the time. We overwrite old skills with new ones frequently. I use to be a soldier, and now I'm a lawyer. Place a Mag 58 GPMG in my hands, and I'd struggle to remember the IA's for it. Not only would I be rusty in many of the skills I used to know like the back of my hand, I would have forgotten many.</p><p></p><p>In the interrum however I have learnt many more skills.</p><p> </p><p>The switching weapons thing is simply to allow a PC to use a new magic weapon when one is found in game, or to let them evolve naturally if they want to take the PC in a different direction. It adds nothing by way of power to the PCs (the feat assumes that they will always use that specialized weapon). Requiring them to pick the feat up again, when they find some cool magic item simply results in a useless feat (and isnt fun).</p><p></p><p>A Fighter PC specialised in the warhammer, who finds himself a vorpal sword, spends 10 weeks with a master (paying 100gp per week) to learn to perfect the art of the sword. He's already a high level fighter, so he knows a thing or two about fighting as is. Over the course of those ten weeks, the sword gradually becomes like an extension of his body, but due to him no longer engaging in daily practice (and actual combat) with his trusty warhammer, his skills in that weapon fade.</p><p></p><p> I also allow PCs to 'retrain' feats, proficiencies, and even archetypes/ colleges/ arcane schools (switching from battlemaster to eldritch knight etc) using the 'Training' downtime activity (takes 10 weeks - Int modifier to perform, costs 100gp per week of training).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7094559, member: 6788736"] Dude, people forget skills all the time. We overwrite old skills with new ones frequently. I use to be a soldier, and now I'm a lawyer. Place a Mag 58 GPMG in my hands, and I'd struggle to remember the IA's for it. Not only would I be rusty in many of the skills I used to know like the back of my hand, I would have forgotten many. In the interrum however I have learnt many more skills. The switching weapons thing is simply to allow a PC to use a new magic weapon when one is found in game, or to let them evolve naturally if they want to take the PC in a different direction. It adds nothing by way of power to the PCs (the feat assumes that they will always use that specialized weapon). Requiring them to pick the feat up again, when they find some cool magic item simply results in a useless feat (and isnt fun). A Fighter PC specialised in the warhammer, who finds himself a vorpal sword, spends 10 weeks with a master (paying 100gp per week) to learn to perfect the art of the sword. He's already a high level fighter, so he knows a thing or two about fighting as is. Over the course of those ten weeks, the sword gradually becomes like an extension of his body, but due to him no longer engaging in daily practice (and actual combat) with his trusty warhammer, his skills in that weapon fade. I also allow PCs to 'retrain' feats, proficiencies, and even archetypes/ colleges/ arcane schools (switching from battlemaster to eldritch knight etc) using the 'Training' downtime activity (takes 10 weeks - Int modifier to perform, costs 100gp per week of training). [/QUOTE]
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Community
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Expert Weapon Damage (a simple thing, really)
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