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General Tabletop Discussion
*Pathfinder & Starfinder
expertise and second implement
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4707672" data-attributes="member: 82106"><p>Sounds strictly speaking true, but IMHO you are relying to some extent on several rules interpretations which are quite likely to be errated away as they feel quite like they are instances where stuff written in PHB wasn't worded carefully enough to take into consideration things added in newer material.</p><p></p><p>So you may quite suddenly find that your technically legal build is no longer so. </p><p></p><p>Personally I'd say that the intent of the rules was that you would NOT be able to combine benefits of multiple implements at the same time. That is entirely an opinion of course, but it seems like a logical interpretation of RAI. I'm not sure either why anyone has a problem with Implement Expertise, it is just like any of the other similar weapon type feats, if you want to have expertise in multiple implements, then you need to take multiple feats. </p><p></p><p>Same goes for using an item which is not equipped in an appropriate slot. It is just baggage. I don't think it was ever intended that you could gain an advantage from having a piece of equipment in your backpack. Wonderous Items are a POSSIBLE exception, but they pretty much all specify specific conditions under which they function, or in essence are hand slot items. It does get a bit ambiguous though and there could be some where it may be reasonable to be a bit more lax. For example one might rule that the summoning power of a Figurine of Wondrous Power can be triggered without actually needing to hold it in hand.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4707672, member: 82106"] Sounds strictly speaking true, but IMHO you are relying to some extent on several rules interpretations which are quite likely to be errated away as they feel quite like they are instances where stuff written in PHB wasn't worded carefully enough to take into consideration things added in newer material. So you may quite suddenly find that your technically legal build is no longer so. Personally I'd say that the intent of the rules was that you would NOT be able to combine benefits of multiple implements at the same time. That is entirely an opinion of course, but it seems like a logical interpretation of RAI. I'm not sure either why anyone has a problem with Implement Expertise, it is just like any of the other similar weapon type feats, if you want to have expertise in multiple implements, then you need to take multiple feats. Same goes for using an item which is not equipped in an appropriate slot. It is just baggage. I don't think it was ever intended that you could gain an advantage from having a piece of equipment in your backpack. Wonderous Items are a POSSIBLE exception, but they pretty much all specify specific conditions under which they function, or in essence are hand slot items. It does get a bit ambiguous though and there could be some where it may be reasonable to be a bit more lax. For example one might rule that the summoning power of a Figurine of Wondrous Power can be triggered without actually needing to hold it in hand. [/QUOTE]
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