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<blockquote data-quote="kerleth" data-source="post: 6043722" data-attributes="member: 84383"><p>I like the overall concept. Definitely think that consistent fighters and unexpected rogues would give them each some more definition. I still think dice instead of points are the way to go. Having dice from the get go allows for further differentation via die type vs number of dice (though obviously the most recent playtest didn't use that). Not sure about rogues only getting their dice from a "hazard". Is the possibility of getting caught in a lie and imprisoned a "hazard"? How would this effect the rogue's ability to use this ability to manuever in combat (pun intended), or to proactively use skills without triggering a trap. As you pointed out it is just a rough draft, so I'm just giving generalized impressions and concerns.</p><p> </p><p>As a side note, while fighters being a "by round" class is a great mechanical niche, I hope we get a few die doesn't recharge till you take a short rest effects for those who want them. As someone with extensive experience with physical labor and a little fighting experience, I can definitively say that there are some things that can only be done a few times before you need to take a breather. Regardless whether anyone believes that or not, the option would be nice for those who do want to play that way. Those who don't just don't take those abilities/ the DM says they are not available in their campaign. I wonder if there would be similar complaints about a rogue only getting their points/die on occasion, or could it be circumvented by the descriptions of the abilities relying on timing and luck?</p></blockquote><p></p>
[QUOTE="kerleth, post: 6043722, member: 84383"] I like the overall concept. Definitely think that consistent fighters and unexpected rogues would give them each some more definition. I still think dice instead of points are the way to go. Having dice from the get go allows for further differentation via die type vs number of dice (though obviously the most recent playtest didn't use that). Not sure about rogues only getting their dice from a "hazard". Is the possibility of getting caught in a lie and imprisoned a "hazard"? How would this effect the rogue's ability to use this ability to manuever in combat (pun intended), or to proactively use skills without triggering a trap. As you pointed out it is just a rough draft, so I'm just giving generalized impressions and concerns. As a side note, while fighters being a "by round" class is a great mechanical niche, I hope we get a few die doesn't recharge till you take a short rest effects for those who want them. As someone with extensive experience with physical labor and a little fighting experience, I can definitively say that there are some things that can only be done a few times before you need to take a breather. Regardless whether anyone believes that or not, the option would be nice for those who do want to play that way. Those who don't just don't take those abilities/ the DM says they are not available in their campaign. I wonder if there would be similar complaints about a rogue only getting their points/die on occasion, or could it be circumvented by the descriptions of the abilities relying on timing and luck? [/QUOTE]
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