Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Expertise Dice Alternative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chris_Nightwing" data-source="post: 6045020" data-attributes="member: 882"><p>I'll just pick up on this, since you and I are the only ones talking <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />, but whilst answering the survey that went out today I noticed that this mechanic, whilst it appears to keep things with the bounded accuracy framework, in fact completely breaks it.</p><p></p><p>Not until 4th level mind you: that's when you get two dice. Specifically Skill Mastery, though Iron Will/Great Fortitude/Lightning Reflexes also suffer, gives you a bonus that takes you far beyond the bonuses we've seen so far. It turns out that you have greater than a 50% chance of getting 5+ on the highest of 2d6 (anydice.com is your friend here). When you hit 10th level, 3d10, you have a greater than 50% chance of getting +8. Now, in combat, yes you're sacrificing your ability to do something else with those dice, but outside of combat? The Rogue is getting d20 + let's say +4 ability modifier, +6 from increased skill training and a +8 on average on top of that, so that he can, odds on, hit DC 27, aka 'only demigods can do this'. Min-max and you can get another +2 there, so your skill check is d20+20. Ridiculous, and completely antagonistic to the bounded accuracy framework. The saving throw maneuvers mostly come up during combat, but traps? May as well use all your dice against it. Tumbling Dodge as well, lets you SUM the dice for your AC, Opportunist lets you pick the best for your attack modifier. I know these are limited circumstances, but it still goes against the principle of the system.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6045020, member: 882"] I'll just pick up on this, since you and I are the only ones talking :p, but whilst answering the survey that went out today I noticed that this mechanic, whilst it appears to keep things with the bounded accuracy framework, in fact completely breaks it. Not until 4th level mind you: that's when you get two dice. Specifically Skill Mastery, though Iron Will/Great Fortitude/Lightning Reflexes also suffer, gives you a bonus that takes you far beyond the bonuses we've seen so far. It turns out that you have greater than a 50% chance of getting 5+ on the highest of 2d6 (anydice.com is your friend here). When you hit 10th level, 3d10, you have a greater than 50% chance of getting +8. Now, in combat, yes you're sacrificing your ability to do something else with those dice, but outside of combat? The Rogue is getting d20 + let's say +4 ability modifier, +6 from increased skill training and a +8 on average on top of that, so that he can, odds on, hit DC 27, aka 'only demigods can do this'. Min-max and you can get another +2 there, so your skill check is d20+20. Ridiculous, and completely antagonistic to the bounded accuracy framework. The saving throw maneuvers mostly come up during combat, but traps? May as well use all your dice against it. Tumbling Dodge as well, lets you SUM the dice for your AC, Opportunist lets you pick the best for your attack modifier. I know these are limited circumstances, but it still goes against the principle of the system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Expertise Dice Alternative
Top