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Expertise Dice Not Necessarily Fighter Exclusive
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<blockquote data-quote="CM" data-source="post: 5995975" data-attributes="member: 18340"><p>I don't see why the warlord (or other martial classes like barbarian and ranger) couldn't have access to a unique collection of CS "powers" (gasp) that include auras, buffs, interrupts, and other abilities typical of their schtick. There is a lot of room to vary the quantity, die size, and rate of acquisition of CS dice. </p><p></p><p>If you make the warlord just a fighter with a certain selection of CS maneuvers, you have to balance those abilities against the fighter's superior hit die, attack bonus, and other such class features. If you make the warlord a slightly inferior fighter (lower hit die, lower attack bonus, slower CS die advancement) you have room to perhaps give the warlord command-type CS abilities that would be overpowered on a normal fighter. In order to do that and keep the warlord a part of the fighter class, you would have to make all kinds of changes to base class features. It's just easier in the end to make a new class.</p><p></p><p>The same goes for wizards, clerics and other spellcasters. In the end, they all have spells. Each class just has a different selection, means of acquiring, preparing, and expending them.</p></blockquote><p></p>
[QUOTE="CM, post: 5995975, member: 18340"] I don't see why the warlord (or other martial classes like barbarian and ranger) couldn't have access to a unique collection of CS "powers" (gasp) that include auras, buffs, interrupts, and other abilities typical of their schtick. There is a lot of room to vary the quantity, die size, and rate of acquisition of CS dice. If you make the warlord just a fighter with a certain selection of CS maneuvers, you have to balance those abilities against the fighter's superior hit die, attack bonus, and other such class features. If you make the warlord a slightly inferior fighter (lower hit die, lower attack bonus, slower CS die advancement) you have room to perhaps give the warlord command-type CS abilities that would be overpowered on a normal fighter. In order to do that and keep the warlord a part of the fighter class, you would have to make all kinds of changes to base class features. It's just easier in the end to make a new class. The same goes for wizards, clerics and other spellcasters. In the end, they all have spells. Each class just has a different selection, means of acquiring, preparing, and expending them. [/QUOTE]
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