Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Expertise Dice Not Necessarily Fighter Exclusive
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jrowland" data-source="post: 5996069" data-attributes="member: 94389"><p>I think there are two *problems* (if I may call them that):</p><p></p><p>1) Fighters do not have a niche mechanic</p><p>2) Fighting (ie melee) is too abstract compared to spellcasting</p><p></p><p>A Fireball is a unique visceral effect with a clear effect. An attack with a greatsword is an abstraction with assumed bits like parrying, dodging, glancing blows, etc.</p><p></p><p>Like CrazyJerome mentions, expertise dice are nice new mechanic that lends to fighting in general, bringing out of abstractness and into greater clarity (its still fuzzy, but its clearer). In that sense, applying expertise dice to power/trigger mundane combat maneuvers is a good thing. It helps bring clarity to the otherwise abstract combats that plague melee combatants.</p><p></p><p>*ASIDE* Notice how we don't feel the same way about ranged attacks...they seem more visceral. Shoot an arrow, hit/miss a target while simple, is clear. Theres no dodging/parrying/tripping, etc to fold into an abstraction.</p><p></p><p>For fighters themselves, unique schtick could be how they use expertise dice, which dice they get, etc. Clerics and Wizards have different lists, do fighters/rogues/warlords get different maneuver lists? Or perhaps should fighters, in keeping with "simplicity" get the whole list for full flexibility, and rogues and warlords dabble with maneuvers and rely more heavily on class features? Do fighters need a unique class feature if maneuvers are robust? </p><p></p><p>What if, for example, fighters get MORE expertise dice but they are used up daily like vancian spells vis a vis the wizard, and rogues, for example, get fewer but recharge by encounter like warlock or sorcerer? Or mix those up? </p><p></p><p>Perhaps fighters are at-will dice users, always have 1 dice every round to use e.g. with greater and more powerful maneuvers as their "schtick". Rogues get encounter dice to use, with a limited subset of the maneuver list and a special "backstab" maneuver. And some other melee type (like warlord) gets Daily dice akin to a vancian caster, to use and forget with a limited subset of the maneuver list and a special "shout/buff" maneuvers.</p><p></p><p>I think expertise dice are a leap forward in melee combat for D&D and should be fleshed accordingly.</p></blockquote><p></p>
[QUOTE="jrowland, post: 5996069, member: 94389"] I think there are two *problems* (if I may call them that): 1) Fighters do not have a niche mechanic 2) Fighting (ie melee) is too abstract compared to spellcasting A Fireball is a unique visceral effect with a clear effect. An attack with a greatsword is an abstraction with assumed bits like parrying, dodging, glancing blows, etc. Like CrazyJerome mentions, expertise dice are nice new mechanic that lends to fighting in general, bringing out of abstractness and into greater clarity (its still fuzzy, but its clearer). In that sense, applying expertise dice to power/trigger mundane combat maneuvers is a good thing. It helps bring clarity to the otherwise abstract combats that plague melee combatants. *ASIDE* Notice how we don't feel the same way about ranged attacks...they seem more visceral. Shoot an arrow, hit/miss a target while simple, is clear. Theres no dodging/parrying/tripping, etc to fold into an abstraction. For fighters themselves, unique schtick could be how they use expertise dice, which dice they get, etc. Clerics and Wizards have different lists, do fighters/rogues/warlords get different maneuver lists? Or perhaps should fighters, in keeping with "simplicity" get the whole list for full flexibility, and rogues and warlords dabble with maneuvers and rely more heavily on class features? Do fighters need a unique class feature if maneuvers are robust? What if, for example, fighters get MORE expertise dice but they are used up daily like vancian spells vis a vis the wizard, and rogues, for example, get fewer but recharge by encounter like warlock or sorcerer? Or mix those up? Perhaps fighters are at-will dice users, always have 1 dice every round to use e.g. with greater and more powerful maneuvers as their "schtick". Rogues get encounter dice to use, with a limited subset of the maneuver list and a special "backstab" maneuver. And some other melee type (like warlord) gets Daily dice akin to a vancian caster, to use and forget with a limited subset of the maneuver list and a special "shout/buff" maneuvers. I think expertise dice are a leap forward in melee combat for D&D and should be fleshed accordingly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Expertise Dice Not Necessarily Fighter Exclusive
Top