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General Tabletop Discussion
*Pathfinder & Starfinder
Expertise Dice Not Necessarily Fighter Exclusive
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<blockquote data-quote="Vikingkingq" data-source="post: 5996479" data-attributes="member: 66208"><p>A couple thoughts: </p><p></p><p>1. I think part of the issue with people (myself included) being unwilling to see the CS mechanic spread beyond the Fighter is that, for the longest time, the Fighter didn't really have much in the way of unique and active class abilities. Given that CS was only recently given to the Fighter class due to overwhelming feedback that people hated the plain Fighter, the fear is that now the Fighter class' spotlight is being taken away and the class will return to where it is. </p><p></p><p>That being said, right now the CS dice give a really good mechanical sense of the fluff of the Fighter being the master of martial combat who can do things with bits of metal that no one else can. However much the hesitancy mentioned above might be a bit kneejerk, I think this second point is valid. </p><p></p><p>2. Fighter, the Paladin, the Warlord, the Rogue, the Ranger, the Barbarian is way too many classes under one mechanic. Rogues already have their mechanic, Paladins (and Rangers?) have magical abilities, and Barbarians have Rage. So making CS dice = Arcane/Divine spellcasting in terms of numbers of classes covered I don't think is or should happen. </p><p></p><p>3. However, it might be possible to do a Warlord that used a dice mechanic without stepping on the Fighter's toes. For example - the Warlord's dice abilities should be mostly directed outward (temporary HP, giving advantage/disadvantage in different situations, granting extra movement and reactions, etc.) save for one or two abilities they can use on their own. Another possibility is to allow the Warlord to share dice with Fighters, so that the classes synergize.</p></blockquote><p></p>
[QUOTE="Vikingkingq, post: 5996479, member: 66208"] A couple thoughts: 1. I think part of the issue with people (myself included) being unwilling to see the CS mechanic spread beyond the Fighter is that, for the longest time, the Fighter didn't really have much in the way of unique and active class abilities. Given that CS was only recently given to the Fighter class due to overwhelming feedback that people hated the plain Fighter, the fear is that now the Fighter class' spotlight is being taken away and the class will return to where it is. That being said, right now the CS dice give a really good mechanical sense of the fluff of the Fighter being the master of martial combat who can do things with bits of metal that no one else can. However much the hesitancy mentioned above might be a bit kneejerk, I think this second point is valid. 2. Fighter, the Paladin, the Warlord, the Rogue, the Ranger, the Barbarian is way too many classes under one mechanic. Rogues already have their mechanic, Paladins (and Rangers?) have magical abilities, and Barbarians have Rage. So making CS dice = Arcane/Divine spellcasting in terms of numbers of classes covered I don't think is or should happen. 3. However, it might be possible to do a Warlord that used a dice mechanic without stepping on the Fighter's toes. For example - the Warlord's dice abilities should be mostly directed outward (temporary HP, giving advantage/disadvantage in different situations, granting extra movement and reactions, etc.) save for one or two abilities they can use on their own. Another possibility is to allow the Warlord to share dice with Fighters, so that the classes synergize. [/QUOTE]
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