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General Tabletop Discussion
*Pathfinder & Starfinder
Expertise Dice Not Necessarily Fighter Exclusive
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<blockquote data-quote="I'm A Banana" data-source="post: 5996676" data-attributes="member: 2067"><p> <ol> <li data-xf-list-type="ol"> Because each class, including Fighter, deserve a mechanic that makes them a unique play experience.</li> <li data-xf-list-type="ol"> Because embedding the mechanic in multiple places hinders modularity, due to it being more difficult to disentangle from the game.</li> <li data-xf-list-type="ol"> Because depending on how easy multiclassing is, "lesser" CS dice could be available to any character who wants it via feats and/or multiclass.</li> <li data-xf-list-type="ol"> Because there's more than one way to represent martial powers.</li> <li data-xf-list-type="ol"> Because mechanics are tied to a class's identity and classes should have unique identities.</li> <li data-xf-list-type="ol"> Because it's unnecessary to have CS apply to everything.</li> <li data-xf-list-type="ol"> Because, to pit colloquialism against colloquialism, there's more than one way to skin a cat, and why put all your eggs in one basket, and etc.</li> </ol><p></p><p>Probably other reasons, too.</p><p></p><p></p><p></p><p>Sounds like the Fighter is going to be a pretty versatile class! Which is great, that's always been part of the Fighter's bailiwick. </p><p></p><p></p><p></p><p>If someone wants to be a more effective fighter, I'd suggest they take levels of Fighter. Not everyone needs a damage + standard status effect kind of ability.</p><p></p><p></p><p></p><p>It sure sounds possible. It doesn't sound awesome. Everyone being a Vancian spellcaster doesn't sound awesome, either.</p><p></p><p></p><p></p><p>Elegance isn't a goal to me, it is a tool in service of a goal. That tool isn't very useful when you're trying to get a unique playstyle experience out of each class. </p><p></p><p></p><p></p><p>Awesome. Why not include spells in there, too? Spellcasters can spend CS dice to fire bolts of light and magic missiles and to heal wounds and to make walls...and then you have "CS Dice: The Game!"</p><p></p><p></p><p></p><p>The 5e Duelist gives up things that the Archer fighter has in exchange for things the other cannot do, too. So do illusionists and necromancers. So do priests of Corellon and priests of Pelor. So do thieves and thugs. </p><p></p><p></p><p></p><p>Why can't the Fighter class encompass the archetype of the military leader again (and better)? It did up until 4e.</p><p></p><p></p><p></p><p>I'm on record a few times now pushing for greater divergence in how the Warlock, Sorcerer, and Wizard work, so that's not an argument I'm terribly sympathetic to. They're too similar for me as it is.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5996676, member: 2067"] [LIST=1] [*] Because each class, including Fighter, deserve a mechanic that makes them a unique play experience. [*] Because embedding the mechanic in multiple places hinders modularity, due to it being more difficult to disentangle from the game. [*] Because depending on how easy multiclassing is, "lesser" CS dice could be available to any character who wants it via feats and/or multiclass. [*] Because there's more than one way to represent martial powers. [*] Because mechanics are tied to a class's identity and classes should have unique identities. [*] Because it's unnecessary to have CS apply to everything. [*] Because, to pit colloquialism against colloquialism, there's more than one way to skin a cat, and why put all your eggs in one basket, and etc. [/LIST] Probably other reasons, too. Sounds like the Fighter is going to be a pretty versatile class! Which is great, that's always been part of the Fighter's bailiwick. If someone wants to be a more effective fighter, I'd suggest they take levels of Fighter. Not everyone needs a damage + standard status effect kind of ability. It sure sounds possible. It doesn't sound awesome. Everyone being a Vancian spellcaster doesn't sound awesome, either. Elegance isn't a goal to me, it is a tool in service of a goal. That tool isn't very useful when you're trying to get a unique playstyle experience out of each class. Awesome. Why not include spells in there, too? Spellcasters can spend CS dice to fire bolts of light and magic missiles and to heal wounds and to make walls...and then you have "CS Dice: The Game!" The 5e Duelist gives up things that the Archer fighter has in exchange for things the other cannot do, too. So do illusionists and necromancers. So do priests of Corellon and priests of Pelor. So do thieves and thugs. Why can't the Fighter class encompass the archetype of the military leader again (and better)? It did up until 4e. I'm on record a few times now pushing for greater divergence in how the Warlock, Sorcerer, and Wizard work, so that's not an argument I'm terribly sympathetic to. They're too similar for me as it is. [/QUOTE]
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Expertise Dice Not Necessarily Fighter Exclusive
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