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General Tabletop Discussion
*Pathfinder & Starfinder
Expertise Dice Not Necessarily Fighter Exclusive
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<blockquote data-quote="Umbran" data-source="post: 5996750" data-attributes="member: 177"><p>Examine, yes. But be open to the possibilities.</p><p></p><p>For example, note that the Fighter has Expertise dice, but that they exist to drive the Combat Superiority feature, and manuvers in Fighting styles. Those features define the use of the dice.</p><p></p><p>The Expertise mechanic, then, is not the same as the Combat Superiority feature,. You can use the same mechanic to drive *other* features. Combat Superiority can remain Fighter-specific. Maybe the Warlord will have Leadership Superiority, with a whole different use of the dice that the Fighter doesn't have.</p><p></p><p>"Unique mechanic for everyone" sounds nice, until you realize what a barrier to entry that can pose. If I have to learn about 17 different mechanics before I can really make well-informed choices about what class I want to play, well, that's burdensome.</p><p></p><p>Plus, "unique mechanic" means "no clear mechanical synergy". If a couple of classes have shared mechanics, then it becomes more clear what you can do when multiclassing among those classes (if they choose to have multiclassing, which I very much expect they will).</p></blockquote><p></p>
[QUOTE="Umbran, post: 5996750, member: 177"] Examine, yes. But be open to the possibilities. For example, note that the Fighter has Expertise dice, but that they exist to drive the Combat Superiority feature, and manuvers in Fighting styles. Those features define the use of the dice. The Expertise mechanic, then, is not the same as the Combat Superiority feature,. You can use the same mechanic to drive *other* features. Combat Superiority can remain Fighter-specific. Maybe the Warlord will have Leadership Superiority, with a whole different use of the dice that the Fighter doesn't have. "Unique mechanic for everyone" sounds nice, until you realize what a barrier to entry that can pose. If I have to learn about 17 different mechanics before I can really make well-informed choices about what class I want to play, well, that's burdensome. Plus, "unique mechanic" means "no clear mechanical synergy". If a couple of classes have shared mechanics, then it becomes more clear what you can do when multiclassing among those classes (if they choose to have multiclassing, which I very much expect they will). [/QUOTE]
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Expertise Dice Not Necessarily Fighter Exclusive
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