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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Expertise Dice Not Necessarily Fighter Exclusive
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<blockquote data-quote="KidSnide" data-source="post: 5997164" data-attributes="member: 54710"><p>What makes CS a clever mechanic is that they provide a scaling mechanism for trading off damage vs. effects. A knockdown from a 3rd level fighter costs a d6, but a knockdown by a 10th level fighter costs a d12. This is important because it preserves the interesting choice. If both fighters traded 3 hp of damage for a knockdown, the 10th level fighter would knock down opponents at every opportunity.</p><p></p><p>CS really boils down to an effective way to allow characters to trade off between damage-based maneuvers (like Deadly Strike, Jab and Parry) and non-damage based maneuvers (like Knockdown, Push and Tumble). Almost all of the "Fighter-ness" in CS is in the set of maneuvers that fighters get (Deadly Strike, Parry and the Fighting Styles), not in the CS mechanic itself.</p><p></p><p>If Warlords also get a pool of CS dice with a different set of maneuvers, Fighters don't become less special. (Maybe Warlords get more dice of lower magnitude, so they can hand them out to more allies?) They simply share a common mechanic for martial combat training. If the classes share a few maneuvers, it will be like wizards and sorcerers sharing a spell list. </p><p></p><p>To be honest, I think having a partially overlapping set of maneuvers would be advantageous for both classes, as it gives each maneuver an in-game reality. I like the idea that "Cleave" is a mechanic shared by everyone who can cleave, in the same way that "Fireball" operates the same way for everyone who can cast that spell.</p><p></p><p>And if a common CS mechanic makes multiclassing between the martial classes easier, then so much the better. </p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5997164, member: 54710"] What makes CS a clever mechanic is that they provide a scaling mechanism for trading off damage vs. effects. A knockdown from a 3rd level fighter costs a d6, but a knockdown by a 10th level fighter costs a d12. This is important because it preserves the interesting choice. If both fighters traded 3 hp of damage for a knockdown, the 10th level fighter would knock down opponents at every opportunity. CS really boils down to an effective way to allow characters to trade off between damage-based maneuvers (like Deadly Strike, Jab and Parry) and non-damage based maneuvers (like Knockdown, Push and Tumble). Almost all of the "Fighter-ness" in CS is in the set of maneuvers that fighters get (Deadly Strike, Parry and the Fighting Styles), not in the CS mechanic itself. If Warlords also get a pool of CS dice with a different set of maneuvers, Fighters don't become less special. (Maybe Warlords get more dice of lower magnitude, so they can hand them out to more allies?) They simply share a common mechanic for martial combat training. If the classes share a few maneuvers, it will be like wizards and sorcerers sharing a spell list. To be honest, I think having a partially overlapping set of maneuvers would be advantageous for both classes, as it gives each maneuver an in-game reality. I like the idea that "Cleave" is a mechanic shared by everyone who can cleave, in the same way that "Fireball" operates the same way for everyone who can cast that spell. And if a common CS mechanic makes multiclassing between the martial classes easier, then so much the better. -KS [/QUOTE]
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Expertise Dice Not Necessarily Fighter Exclusive
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