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General Tabletop Discussion
*Pathfinder & Starfinder
Expertise Dice Not Necessarily Fighter Exclusive
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<blockquote data-quote="Stalker0" data-source="post: 5997218" data-attributes="member: 5889"><p>If we strip the fighter flavor out of the CS mechanic for a moment, lets just take a look at what this particular mechanic offers us:</p><p></p><p></p><p>1) A round-based renewable resource, that requires no active actions on the player's part.</p><p></p><p>2) The abilities driven off this mechanic are "Sorceror-esque" in design, you know a limited number, but can use them freely, changing round per round.</p><p></p><p>3) At least right now, you can only use one ability per round.</p><p></p><p>4) As levels increase, some abilities scale (the dice value goes up) while some do not (some abilities use all your CS dice to power the effect).</p><p></p><p></p><p></p><p>When I look back at 3e, you know what this reminds me of? The dragon shaman. It was a class that had a set number of abilities powered off of a common number that increased with level. You could switch them freely with each round, and some abilities grew stronger while some remained the same.</p><p></p><p></p><p>The lesson here is that this mechanic is not brand new, just a new packaging. But that's a real truth in game design, there is only so much you can do with dice, pen, and paper that humans can use and understand. The packaging is a critical part of the mechanic, perhaps even the most part.</p><p></p><p></p><p>So while it certainly works with the fighter, other classes could adapt the concept if WOTC chose to, and with sufficient repacking, it would be a completely different thing.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 5997218, member: 5889"] If we strip the fighter flavor out of the CS mechanic for a moment, lets just take a look at what this particular mechanic offers us: 1) A round-based renewable resource, that requires no active actions on the player's part. 2) The abilities driven off this mechanic are "Sorceror-esque" in design, you know a limited number, but can use them freely, changing round per round. 3) At least right now, you can only use one ability per round. 4) As levels increase, some abilities scale (the dice value goes up) while some do not (some abilities use all your CS dice to power the effect). When I look back at 3e, you know what this reminds me of? The dragon shaman. It was a class that had a set number of abilities powered off of a common number that increased with level. You could switch them freely with each round, and some abilities grew stronger while some remained the same. The lesson here is that this mechanic is not brand new, just a new packaging. But that's a real truth in game design, there is only so much you can do with dice, pen, and paper that humans can use and understand. The packaging is a critical part of the mechanic, perhaps even the most part. So while it certainly works with the fighter, other classes could adapt the concept if WOTC chose to, and with sufficient repacking, it would be a completely different thing. [/QUOTE]
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Expertise Dice Not Necessarily Fighter Exclusive
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