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General Tabletop Discussion
*Pathfinder & Starfinder
Expertise Dice Not Necessarily Fighter Exclusive
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<blockquote data-quote="Li Shenron" data-source="post: 5997585" data-attributes="member: 1465"><p>This is a big question mark.</p><p></p><p>3e had practically two mechanics which were the focus of many classes: BAB and spells.</p><p></p><p>Multiclassed combat-oriented characters worked wonderfully because of how BAB from different classes simply added.</p><p></p><p>Multiclassed spellcasters didn't work.</p><p></p><p>Multiclassed mixes between the two worked well enough if the two classes were very far apart (i.e. nearly full-BAB with a couple of caster levels or viceversa nearly full-caster with a couple of combat-class levels) but not well if they were more evenly mixed.</p><p></p><p>OTOH if you base a lot of powers on character level rather than class level, then you can have the features (some of them) of a 1st level class scale up thanks to your levels in another class.</p><p></p><p>So the synergy results can be good or bad but it doesn't strictly depends on whether the mechanic is unique or shared: the latter case makes everything easy if individual features don't scale (but then you may end up with some class combo that just don't work*, unless ALL classes share the same mechanic) but if instead they scale then it might make a multiclass PC even straight better than a single-class... there are a lot of variables to consider here.</p><p></p><p>*not necessarily a problem for me, but I suspect that the majority of people want ALL class combinations to be more or less equally good</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5997585, member: 1465"] This is a big question mark. 3e had practically two mechanics which were the focus of many classes: BAB and spells. Multiclassed combat-oriented characters worked wonderfully because of how BAB from different classes simply added. Multiclassed spellcasters didn't work. Multiclassed mixes between the two worked well enough if the two classes were very far apart (i.e. nearly full-BAB with a couple of caster levels or viceversa nearly full-caster with a couple of combat-class levels) but not well if they were more evenly mixed. OTOH if you base a lot of powers on character level rather than class level, then you can have the features (some of them) of a 1st level class scale up thanks to your levels in another class. So the synergy results can be good or bad but it doesn't strictly depends on whether the mechanic is unique or shared: the latter case makes everything easy if individual features don't scale (but then you may end up with some class combo that just don't work*, unless ALL classes share the same mechanic) but if instead they scale then it might make a multiclass PC even straight better than a single-class... there are a lot of variables to consider here. *not necessarily a problem for me, but I suspect that the majority of people want ALL class combinations to be more or less equally good [/QUOTE]
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