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General Tabletop Discussion
*Pathfinder & Starfinder
Expertise Dice Not Necessarily Fighter Exclusive
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 5997994" data-attributes="member: 54843"><p>I think at this point the debate becomes a challenge for those of us who want to keep CS fighter-only: can we do better?</p><p></p><p>Right now, I think there's a 0% chance wizards, clerics, or any of the other classes we've seen so far (other than rogues) would possibly receive CS dice or a variant thereof. They have their own, completely separate mechanics.</p><p></p><p>But it would be very easy for Wizards to slap together a CS variant with some spellcasting or other special abilities to make paladins, rangers, monks, and barbarians. </p><p></p><p>So what would YOU propose to make a warlord, paladin, ranger, monk, and barbarian class that (a) doesn't use CS and (b) is more elegant and appropriate than "the paladin starts gets a few CS dice along with a few Cleric spells"?</p><p></p><p>My thoughts:</p><p></p><p>1. Barbarians = daily MP ("stamina") system. You can spend 1 stamina point to rage for one round (and when your rage is ended/interrupted you're winded until you get a short rest). You can also spend stamina points for feats of strength or endurance, extra-powerful hits when you're already raging, and so on. Your stamina regenerates when you take a long rest. The net effect is a character who can overpower even a fighter in melee in short bursts, but who doesn't have the flexibility or staying power of the fighter (nor the magic of the sorcerer).</p><p></p><p>2. Warlords = combo of daily "morale" system for healing and utility powers (all 5e healing is daily) and encounter powers ("tactics"). A warlord doesn't "go with the flow" like a fighter, he plans in advance for each tactical encounter. He also gets a few at-will abilities, of course, probably in the "give up your turn to give an ally a turn" vein.</p><p></p><p>and so on...</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 5997994, member: 54843"] I think at this point the debate becomes a challenge for those of us who want to keep CS fighter-only: can we do better? Right now, I think there's a 0% chance wizards, clerics, or any of the other classes we've seen so far (other than rogues) would possibly receive CS dice or a variant thereof. They have their own, completely separate mechanics. But it would be very easy for Wizards to slap together a CS variant with some spellcasting or other special abilities to make paladins, rangers, monks, and barbarians. So what would YOU propose to make a warlord, paladin, ranger, monk, and barbarian class that (a) doesn't use CS and (b) is more elegant and appropriate than "the paladin starts gets a few CS dice along with a few Cleric spells"? My thoughts: 1. Barbarians = daily MP ("stamina") system. You can spend 1 stamina point to rage for one round (and when your rage is ended/interrupted you're winded until you get a short rest). You can also spend stamina points for feats of strength or endurance, extra-powerful hits when you're already raging, and so on. Your stamina regenerates when you take a long rest. The net effect is a character who can overpower even a fighter in melee in short bursts, but who doesn't have the flexibility or staying power of the fighter (nor the magic of the sorcerer). 2. Warlords = combo of daily "morale" system for healing and utility powers (all 5e healing is daily) and encounter powers ("tactics"). A warlord doesn't "go with the flow" like a fighter, he plans in advance for each tactical encounter. He also gets a few at-will abilities, of course, probably in the "give up your turn to give an ally a turn" vein. and so on... [/QUOTE]
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