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General Tabletop Discussion
*Pathfinder & Starfinder
Expertise Dice Not Necessarily Fighter Exclusive
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<blockquote data-quote="KidSnide" data-source="post: 5998033" data-attributes="member: 54710"><p>Well, I don't have a problem with martial classes sharing the CS feature, so I would expect to see a warlord's at-will ability be a lesser version of fighter CS that are primarily given to allies (not unlike the fighter's defend ability).</p><p></p><p>As far as encounter abilities, I agree that warlords should have an encounter-based "tactical plan" ability where the party is prepped for a specific type of encounter or formation. Maybe it gives a combination of static bonuses and allowing the warlord to expend CS dice in a specific way appropriate to the tactic.</p><p></p><p>For warlord healing, I would expect any non-magical healing to consist of allowing non-unconscious characters to spend their hit dice during combat. (Maybe while also administering a potion of healing?) The idea would be that clerics can actually heal you magically while a non-magical healer can't do any better than help you to access your internal reserves. I would also hope that any warlord healing would be an optional character ability, so folks can use the class in games with no/limited hit dice or martial healing.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5998033, member: 54710"] Well, I don't have a problem with martial classes sharing the CS feature, so I would expect to see a warlord's at-will ability be a lesser version of fighter CS that are primarily given to allies (not unlike the fighter's defend ability). As far as encounter abilities, I agree that warlords should have an encounter-based "tactical plan" ability where the party is prepped for a specific type of encounter or formation. Maybe it gives a combination of static bonuses and allowing the warlord to expend CS dice in a specific way appropriate to the tactic. For warlord healing, I would expect any non-magical healing to consist of allowing non-unconscious characters to spend their hit dice during combat. (Maybe while also administering a potion of healing?) The idea would be that clerics can actually heal you magically while a non-magical healer can't do any better than help you to access your internal reserves. I would also hope that any warlord healing would be an optional character ability, so folks can use the class in games with no/limited hit dice or martial healing. -KS [/QUOTE]
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