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General Tabletop Discussion
*Pathfinder & Starfinder
Expertise Dice Not Necessarily Fighter Exclusive
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<blockquote data-quote="Vikingkingq" data-source="post: 5999374" data-attributes="member: 66208"><p>See, I think this is a case where some interesting ideas are being shoehorned into a new mechanic, when I think they would work perfectly fine executed a different way. Firstly, all this is about how you gain dice, not how you use dice - which doesn't get rogues away from Sneak Attacking. Secondly, your first option doesn't really do anything new - it's the current Sneak Attack rule but with dice added - and your third option would be an automatic gimme for most ranged builds. </p><p></p><p>There are other ways that Sneak Attack can be modified that don't require dice. We can already see them built into themes - the Thief gets Sneak Attack by being better at stealth, the Thug by flanking.</p><p></p><p>If flexibility is what's required, why not let Rogues do else than damage with Sneak Attack? The Complete Scoundrel gave an option for sapping people unconscious as opposed to backstabbing - you could build similar options in now.</p><p></p><p></p><p>As other people have noted, encounter-based powers (perhaps where Warlords have to choose at the beginning who they are going to empower and how much, but get to choose when to engage the effect) are more evocative of the tactical thinking of the Warlord.</p><p></p><p>I'd also add that random mechanics are disengaging - the player becomes default passive instead of default active. </p><p></p><p></p><p>See, I don't think this fits the Barbarian at all. Traditionally, what made Berserkers different is that, unlike normal soldiers who get worked up in the midst of battle when adrenaline is pumping, they worked themselves up to a frenzy ahead of time so they hit the enemy going full-tilt when everyone else hadn't yet gotten into the swing of it.</p><p></p><p>A mechanism where you start with some sort of rage resource and then exhaust it round after round would be much more evocative - the Fighter is a methodical combatant who can go the distance, the Barbarian is a whirlwind of violence who can be outlasted and worn down. </p><p></p><p></p><p></p><p>I'll grant you that.</p></blockquote><p></p>
[QUOTE="Vikingkingq, post: 5999374, member: 66208"] See, I think this is a case where some interesting ideas are being shoehorned into a new mechanic, when I think they would work perfectly fine executed a different way. Firstly, all this is about how you gain dice, not how you use dice - which doesn't get rogues away from Sneak Attacking. Secondly, your first option doesn't really do anything new - it's the current Sneak Attack rule but with dice added - and your third option would be an automatic gimme for most ranged builds. There are other ways that Sneak Attack can be modified that don't require dice. We can already see them built into themes - the Thief gets Sneak Attack by being better at stealth, the Thug by flanking. If flexibility is what's required, why not let Rogues do else than damage with Sneak Attack? The Complete Scoundrel gave an option for sapping people unconscious as opposed to backstabbing - you could build similar options in now. As other people have noted, encounter-based powers (perhaps where Warlords have to choose at the beginning who they are going to empower and how much, but get to choose when to engage the effect) are more evocative of the tactical thinking of the Warlord. I'd also add that random mechanics are disengaging - the player becomes default passive instead of default active. See, I don't think this fits the Barbarian at all. Traditionally, what made Berserkers different is that, unlike normal soldiers who get worked up in the midst of battle when adrenaline is pumping, they worked themselves up to a frenzy ahead of time so they hit the enemy going full-tilt when everyone else hadn't yet gotten into the swing of it. A mechanism where you start with some sort of rage resource and then exhaust it round after round would be much more evocative - the Fighter is a methodical combatant who can go the distance, the Barbarian is a whirlwind of violence who can be outlasted and worn down. I'll grant you that. [/QUOTE]
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