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*Pathfinder & Starfinder
Expertise Dice Not Necessarily Fighter Exclusive
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<blockquote data-quote="Li Shenron" data-source="post: 6004181" data-attributes="member: 1465"><p>Let me think...</p><p></p><p>Let's not say that necessarily CS and expertise dice need to be restricted to Fighter at any cost.</p><p></p><p>Let's not say that Parry (the single ability currently usable with expertise dice) need to be restricted to Fighter at any cost.</p><p></p><p>But if both of these are allowed to another class, and then presumably on the same ground also many others will be, then we have a <em>first problem </em>related to the fact that other classes can get more or less anything that the Fighter can, while the opposite is not true. This is just plain unfair.</p><p></p><p>And that there is a <em>second problem</em> arising from <strong><u>multiclassing</u></strong>. </p><p></p><p>At the moment it might sound like a great idea to have many classes share the same CS/ED mechanic, because then when multiclassing e.g. Fighter/Paladin or Fighter/Barbarian, you will have synergies from accessing both Fighter's and the other class's abilities from the same "pool" of resources. Sounds great doesn't it?</p><p></p><p>Well in practice it becomes not so great when you realize that this works only for <em>some</em> multiclass combinations. It's exactly what happened in 3ed: warrior classes multiclassed perfectly because they shared their main mechanic (BAB) and all their additional abilities (feats, Rage, special abilities) didn't generally become too weak at higher levels if you had only a few levels in their class, while at the same time all spellcasters did not have a mechanic to share! Their spells remained completely separated. The result: multiclass in 3ed worked great for warrior-types, and very poorly for spellcasters or hybrids warrior/spellcaster. Once again, plain unfair.</p><p></p><p>On a side tangent, in 3ed this problem also made the Fighter became the ultimate level-dipper for other classes who were just looking for full proficiencies and a couple of bonus feats without losing BAB.</p><p></p><p>If they can make sure that (more or less) every multiclassing combinations result in a decently balanced chararcter, then they can surely go ahead with using a shared CS/ED mechanics. Buf if they can't, then it's quite necessary that CS is Fighter-only. Otherwise, if you have to start with martial classes sharing a mechanic (i.e. using the same rules AND merging the resource pool of the two classes) and spellcasters not sharing a mechanic (i.e. totally separate spellcasting abilities, even tho they share the <em>rules</em>), then it's very hard if not impossible to come up with a multiclassing system which is mostly fair to all.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6004181, member: 1465"] Let me think... Let's not say that necessarily CS and expertise dice need to be restricted to Fighter at any cost. Let's not say that Parry (the single ability currently usable with expertise dice) need to be restricted to Fighter at any cost. But if both of these are allowed to another class, and then presumably on the same ground also many others will be, then we have a [I]first problem [/I]related to the fact that other classes can get more or less anything that the Fighter can, while the opposite is not true. This is just plain unfair. And that there is a [I]second problem[/I] arising from [B][U]multiclassing[/U][/B]. At the moment it might sound like a great idea to have many classes share the same CS/ED mechanic, because then when multiclassing e.g. Fighter/Paladin or Fighter/Barbarian, you will have synergies from accessing both Fighter's and the other class's abilities from the same "pool" of resources. Sounds great doesn't it? Well in practice it becomes not so great when you realize that this works only for [I]some[/I] multiclass combinations. It's exactly what happened in 3ed: warrior classes multiclassed perfectly because they shared their main mechanic (BAB) and all their additional abilities (feats, Rage, special abilities) didn't generally become too weak at higher levels if you had only a few levels in their class, while at the same time all spellcasters did not have a mechanic to share! Their spells remained completely separated. The result: multiclass in 3ed worked great for warrior-types, and very poorly for spellcasters or hybrids warrior/spellcaster. Once again, plain unfair. On a side tangent, in 3ed this problem also made the Fighter became the ultimate level-dipper for other classes who were just looking for full proficiencies and a couple of bonus feats without losing BAB. If they can make sure that (more or less) every multiclassing combinations result in a decently balanced chararcter, then they can surely go ahead with using a shared CS/ED mechanics. Buf if they can't, then it's quite necessary that CS is Fighter-only. Otherwise, if you have to start with martial classes sharing a mechanic (i.e. using the same rules AND merging the resource pool of the two classes) and spellcasters not sharing a mechanic (i.e. totally separate spellcasting abilities, even tho they share the [I]rules[/I]), then it's very hard if not impossible to come up with a multiclassing system which is mostly fair to all. [/QUOTE]
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