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Expertise Dice - some problems and some solutions
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<blockquote data-quote="DEFCON 1" data-source="post: 6050510" data-attributes="member: 7006"><p>Just as a note... 'damage bloat' is one of the key foundations of Bounded Accuracy in the system. There's <em>supposed</em> to be extremely high damage totals.</p><p></p><p>Attack bonuses and Armor Class are held low. This way... all levels of monsters and PCs have a fair possibility of still hitting each other, despite what might be fairly substantial difference in level. Thus, lower level creatures can remain possible threats for longer while the PC gains levels.</p><p></p><p>The way to then distinguish higher level monsters and PCs being more powerful is that they have higher HP totals and do higher damage. Thus... while the Level 1 kobold might still be able to hit the Level 7 PC somewhat often... they will do substantially less damage each time, and the PC's hit points pretty much assure him of not going down. And the Level 7 PC can then probably one-shot the kobold due to high damage / low AC.</p><p></p><p>Reducing damage totals is the antithesis to this design. The key of course is just balancing HP and damage at each level versus attack bonus and AC... so that one doesn't outclass the other too much.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6050510, member: 7006"] Just as a note... 'damage bloat' is one of the key foundations of Bounded Accuracy in the system. There's [I]supposed[/I] to be extremely high damage totals. Attack bonuses and Armor Class are held low. This way... all levels of monsters and PCs have a fair possibility of still hitting each other, despite what might be fairly substantial difference in level. Thus, lower level creatures can remain possible threats for longer while the PC gains levels. The way to then distinguish higher level monsters and PCs being more powerful is that they have higher HP totals and do higher damage. Thus... while the Level 1 kobold might still be able to hit the Level 7 PC somewhat often... they will do substantially less damage each time, and the PC's hit points pretty much assure him of not going down. And the Level 7 PC can then probably one-shot the kobold due to high damage / low AC. Reducing damage totals is the antithesis to this design. The key of course is just balancing HP and damage at each level versus attack bonus and AC... so that one doesn't outclass the other too much. [/QUOTE]
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Expertise Dice - some problems and some solutions
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