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Expertise Dice - some problems and some solutions
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<blockquote data-quote="Sadrik" data-source="post: 6050588" data-attributes="member: 14506"><p>I agree, the only decision point in this is how much and in relation to what. Currently all characters deal more damage as they level up. At the most basic level warrior types get bonus attacks, and casters get more powerful damage spells and effect spells. </p><p></p><p>By having AC level independent it gives credence to creatures or characters that are hard to hit at any level. By having HP escalate with level you also have to have damage escalate with level. This is obvious, the question is the actual numbers. There are a lot of factors. Multiple attacks, bonuses to hit, targets AC, magic item damage bonus, ED, Feats, Maneuvers, HP scaling, ratio, between damage output and monster HP... mix all that up and you arrive at a place that can feel right to some players and way off for others. This is the essence of the game right here though. This will affect how the game feels during play. Getting that ratio right is extremely important.</p><p></p><p>So when I call out damage bloat as an issue, I am saying that level appropriate damage is not accurate. When a first level fighter is hitting for 1d12+1d4+4 (13) against a 2hp kobold or an 11hp hobgoblin... something is not right. The reaction might be to say oh see look the kobold needs more hp. I say no, damage needs to drop. The ratio is off. Another example a 5th level fighter is hitting for 1d12+2d6+4 against a 42 hp owlbear (a level 5 critter) with the other 4 player characters in the party hitting it too this creature is toast in 1 round. Is that right? How does that feel to you? This is spamable damage not a once per day ability. Meanwhile a fireball deals 5d6... The exact same damage average but a limited resource...</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6050588, member: 14506"] I agree, the only decision point in this is how much and in relation to what. Currently all characters deal more damage as they level up. At the most basic level warrior types get bonus attacks, and casters get more powerful damage spells and effect spells. By having AC level independent it gives credence to creatures or characters that are hard to hit at any level. By having HP escalate with level you also have to have damage escalate with level. This is obvious, the question is the actual numbers. There are a lot of factors. Multiple attacks, bonuses to hit, targets AC, magic item damage bonus, ED, Feats, Maneuvers, HP scaling, ratio, between damage output and monster HP... mix all that up and you arrive at a place that can feel right to some players and way off for others. This is the essence of the game right here though. This will affect how the game feels during play. Getting that ratio right is extremely important. So when I call out damage bloat as an issue, I am saying that level appropriate damage is not accurate. When a first level fighter is hitting for 1d12+1d4+4 (13) against a 2hp kobold or an 11hp hobgoblin... something is not right. The reaction might be to say oh see look the kobold needs more hp. I say no, damage needs to drop. The ratio is off. Another example a 5th level fighter is hitting for 1d12+2d6+4 against a 42 hp owlbear (a level 5 critter) with the other 4 player characters in the party hitting it too this creature is toast in 1 round. Is that right? How does that feel to you? This is spamable damage not a once per day ability. Meanwhile a fireball deals 5d6... The exact same damage average but a limited resource... [/QUOTE]
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