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Expertise Dice - some problems and some solutions
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<blockquote data-quote="Blackbrrd" data-source="post: 6051228" data-attributes="member: 63962"><p>I do think they are aiming for quicker combat - lasting fewer rounds, but yeah some tweaking is probably needed.</p><p></p><p>Comparing the fighter's 1d12+2d6+4 = 17.5 damage to the Wizards 5d6 = 17.5 damage fireball and just looking at the damage numbers is missing part of the point. </p><p></p><p>Let's say the fighter has a 65% chance to hit, while the fireball has a 50% chance of getting saved. Average damage for the fighter is 11.4 while the wizard is doing 13.1 damage. Let's say the fireball hits 5 targets - it's a daily resource so you probably spend it when it hits a lot of targets, it now does 65.5 damage vs 11.4 for the fighter.</p><p></p><p>Personally, I think fireball looks like a spell that can completely dominate the outcome of one encounter per day. Just like Wizards did in earlier editions. (I played in a campaign with a wizard that did pretty good blast damage, but against low ac opponents, the fighter with 15-20x2 crit and two-handed power attack and cleave was right up there and could dish out the damage every round. He did get much bigger benefits from buffing with haste/prayer/bless really upping his damage output).</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6051228, member: 63962"] I do think they are aiming for quicker combat - lasting fewer rounds, but yeah some tweaking is probably needed. Comparing the fighter's 1d12+2d6+4 = 17.5 damage to the Wizards 5d6 = 17.5 damage fireball and just looking at the damage numbers is missing part of the point. Let's say the fighter has a 65% chance to hit, while the fireball has a 50% chance of getting saved. Average damage for the fighter is 11.4 while the wizard is doing 13.1 damage. Let's say the fireball hits 5 targets - it's a daily resource so you probably spend it when it hits a lot of targets, it now does 65.5 damage vs 11.4 for the fighter. Personally, I think fireball looks like a spell that can completely dominate the outcome of one encounter per day. Just like Wizards did in earlier editions. (I played in a campaign with a wizard that did pretty good blast damage, but against low ac opponents, the fighter with 15-20x2 crit and two-handed power attack and cleave was right up there and could dish out the damage every round. He did get much bigger benefits from buffing with haste/prayer/bless really upping his damage output). [/QUOTE]
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