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General Tabletop Discussion
*Dungeons & Dragons
Expertise Dice - some problems and some solutions
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<blockquote data-quote="FreeTheSlaves" data-source="post: 6052826" data-attributes="member: 9952"><p>I don't really buy this. </p><p></p><p>They are using the commonly used descriptive word 'parry' so that the fighter player can simply say "I parry", and then roll some dice. The Paladin or Ranger by comparison can't use that narrative without causing enough confusion to learn not to utter that phrase again. Essentially, by comparison to the fighter, these classes become stiff-armed-&-legged warriors that seem unable to even fight properly. </p><p></p><p>I miss the features that were associated with 3E's power attack and expertise feats. Any endowed combat character could opt for more defence or damage by sacrificing accuracy. Characters could fight more naturally, changing priorities as the battle ebbed & flowed.</p><p></p><p>All combatant characters should have at least the option to have a small part of their combat ability that they can allocate round to round. Damage and DR seem the fashion for 5E so I'd like to see that - although for a rock scissors paper feel for duels, I'd prefer a 3rd mechanic be included.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 6052826, member: 9952"] I don't really buy this. They are using the commonly used descriptive word 'parry' so that the fighter player can simply say "I parry", and then roll some dice. The Paladin or Ranger by comparison can't use that narrative without causing enough confusion to learn not to utter that phrase again. Essentially, by comparison to the fighter, these classes become stiff-armed-&-legged warriors that seem unable to even fight properly. I miss the features that were associated with 3E's power attack and expertise feats. Any endowed combat character could opt for more defence or damage by sacrificing accuracy. Characters could fight more naturally, changing priorities as the battle ebbed & flowed. All combatant characters should have at least the option to have a small part of their combat ability that they can allocate round to round. Damage and DR seem the fashion for 5E so I'd like to see that - although for a rock scissors paper feel for duels, I'd prefer a 3rd mechanic be included. [/QUOTE]
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Expertise Dice - some problems and some solutions
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