The ability mix and match mechanics and classes would be an unmatched versatility and option boon.
*coughcoughHEROcoughcough*
The ability mix and match mechanics and classes would be an unmatched versatility and option boon.
Dannyalcatraz said:*coughcoughHEROcoughcough*
Mishari Lord said:One of the problems I see with the ability to mix and match mechanics and classes is that it'd be a nightmare to balance it all. If you have 10 classes and 5 possible mechanics that can be applied to any of them, you suddenly have 50 possible classes you want to balance against each other. This is an exponential increase in the amount of balancing work to get done.
Now personally I don't care a bit about balance. I've always found it easy to make the game fun for players with PCs with highly highly disparate power levels. But for the people who do care I see this as a big concern.
It's an interesting idea, but there's a problem with it. The entire system is ridiculously metagamey.
"I'm playing a fighter using expertise dice in this campaign, but in this other campaign I'm playing a fighter using maneuver slots, and the Wizard is doing the opposite, what is going on!"
I don't know how much of a problem that is for a lot of people, but I don't think it should really be supported as core. Maybe just pick one of each for the core, and you can vary it with a module.