Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Expertise Dice = Vancian Magic = ADEU
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6047171" data-attributes="member: 7006"><p>This is true. But you're missing that one important point in your statement.</p><p></p><p>The <em>specific</em> mechanics you see that makes a class unique are not necessarily the <em>same</em> specific mechanics someone else sees that makes a class unique.</p><p></p><p>And therein lies the problem.</p><p></p><p>You might have very specific ideas on how the Fighter / Rogue / Cleric and Wizard should look when it comes to the mechanics used to illustrate and highlight how the class is. And 15% of the D&D player population might agree with you. But those won't match the other 85% of the players out there.</p><p></p><p>So what do you do? See an unchanging default to the game that only 15% of the population thinks is right? Or find the myriad of different mechanics you can use to illustrate and highlight how a class is... and then put into place the process for each player to use the ones they think best work.</p><p></p><p>I mean... if some D&D player out there thinks all four classes would be best served using a 'spell point' type of system for their abilities... who are we to say they are wrong? Or if Maneuvers can get tweaked to look like the AEDU powers and those are awesome for some person... what's wrong with that?</p><p></p><p>Will either of those be the default or "base" game? Absolutely not. But why not see if the game's foundation can be designed so that any DM could reach those kind of goals if they so chose?</p><p></p><p>To me... there is no reason not to think that you can design the game in such a way that you could then build a 4E lookalike from the building blocks within. Or a 3E lookalike game. Or 2E, or AD&D. And isn't that what they've been saying was their hope all along?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6047171, member: 7006"] This is true. But you're missing that one important point in your statement. The [I]specific[/I] mechanics you see that makes a class unique are not necessarily the [I]same[/I] specific mechanics someone else sees that makes a class unique. And therein lies the problem. You might have very specific ideas on how the Fighter / Rogue / Cleric and Wizard should look when it comes to the mechanics used to illustrate and highlight how the class is. And 15% of the D&D player population might agree with you. But those won't match the other 85% of the players out there. So what do you do? See an unchanging default to the game that only 15% of the population thinks is right? Or find the myriad of different mechanics you can use to illustrate and highlight how a class is... and then put into place the process for each player to use the ones they think best work. I mean... if some D&D player out there thinks all four classes would be best served using a 'spell point' type of system for their abilities... who are we to say they are wrong? Or if Maneuvers can get tweaked to look like the AEDU powers and those are awesome for some person... what's wrong with that? Will either of those be the default or "base" game? Absolutely not. But why not see if the game's foundation can be designed so that any DM could reach those kind of goals if they so chose? To me... there is no reason not to think that you can design the game in such a way that you could then build a 4E lookalike from the building blocks within. Or a 3E lookalike game. Or 2E, or AD&D. And isn't that what they've been saying was their hope all along? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Expertise Dice = Vancian Magic = ADEU
Top