Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Expertise Dice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WhatGravitas" data-source="post: 6050905" data-attributes="member: 33132"><p>Hmm... while I find it sad that the fighter now longer has a good unique ability as it is, I think expertise dice *are* a good way to replace the traditional attack bonuses. Due to the way they scale (in number as in size), they naturally provide a way to scale maneuvers in breadth as in magnitude.</p><p></p><p>Furthermore, I think having dice instead of a flat bonus is a lot more exciting and fun - not to mention more <em>physical</em>. You have your expertise dice sitting right there on the table instead of having a +X somewhere on your sheet. As mentioned by the article, it also works well with the bounded accuracy... not to mention that it finally acknowledges that spell damage inflates very quickly and that weapon damage needs to keep up (and having flexible bonus dice seem to be a better and cleaner way than pre-packed 2[W], 5[W] damage etc. maneuvers as in 4E and definitely faster and less whiffy than the multiple attacks in 3E).</p><p></p><p>I hope that now they fully embrace the expertise dice as what they are to the current classes already - a part of the base progression of weapon users. Why? Because either they go back to making them fighter exclusive (that seems to be unlikely) or they acknowledge the place in the system and proceed to give every class an unique thing apart from the expertise dice and class-specific maneuvers.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 6050905, member: 33132"] Hmm... while I find it sad that the fighter now longer has a good unique ability as it is, I think expertise dice *are* a good way to replace the traditional attack bonuses. Due to the way they scale (in number as in size), they naturally provide a way to scale maneuvers in breadth as in magnitude. Furthermore, I think having dice instead of a flat bonus is a lot more exciting and fun - not to mention more [i]physical[/i]. You have your expertise dice sitting right there on the table instead of having a +X somewhere on your sheet. As mentioned by the article, it also works well with the bounded accuracy... not to mention that it finally acknowledges that spell damage inflates very quickly and that weapon damage needs to keep up (and having flexible bonus dice seem to be a better and cleaner way than pre-packed 2[W], 5[W] damage etc. maneuvers as in 4E and definitely faster and less whiffy than the multiple attacks in 3E). I hope that now they fully embrace the expertise dice as what they are to the current classes already - a part of the base progression of weapon users. Why? Because either they go back to making them fighter exclusive (that seems to be unlikely) or they acknowledge the place in the system and proceed to give every class an unique thing apart from the expertise dice and class-specific maneuvers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Expertise Dice
Top