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<blockquote data-quote="Chris_Nightwing" data-source="post: 6050935" data-attributes="member: 882"><p>I understand the desire for less rigid options, but I'm not sure how you would implement this mechanically. So far we've seen that you can split your dice up into multiple maneuvers. Isn't the stunt system you describe just narrative creativity that let's you either move in a special way, attack in a special way or do more damage?</p><p></p><p></p><p></p><p>The trouble with not reflecting the size of the damage dice you're using is that there becomes very little reason to wield anything other than a one-handed weapon. The d12 you might get for a two-handed sword rather than the d8 for a longsword doesn't seem worth the extra damage when you're spitting out 3d10 on top - you'd rather have a shield.</p><p></p><p>So far we've only seem the same progression of dice for every class that uses them. I'm not sure that will change, because the supposed reason for their existence is to bring the damage output of weapon users up to par for their level. I think that if they continue with this dice mechanic, they might want to separate the number of dice you get as you level up from the type of dice, which might be best at a fixed value. So you get a dice every 4 levels, let's say, and Fighters use d8 whilst Rogues use d6. Monks could be a fun special case, they always get 3 dice but the type of dice increases rather than the number.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6050935, member: 882"] I understand the desire for less rigid options, but I'm not sure how you would implement this mechanically. So far we've seen that you can split your dice up into multiple maneuvers. Isn't the stunt system you describe just narrative creativity that let's you either move in a special way, attack in a special way or do more damage? The trouble with not reflecting the size of the damage dice you're using is that there becomes very little reason to wield anything other than a one-handed weapon. The d12 you might get for a two-handed sword rather than the d8 for a longsword doesn't seem worth the extra damage when you're spitting out 3d10 on top - you'd rather have a shield. So far we've only seem the same progression of dice for every class that uses them. I'm not sure that will change, because the supposed reason for their existence is to bring the damage output of weapon users up to par for their level. I think that if they continue with this dice mechanic, they might want to separate the number of dice you get as you level up from the type of dice, which might be best at a fixed value. So you get a dice every 4 levels, let's say, and Fighters use d8 whilst Rogues use d6. Monks could be a fun special case, they always get 3 dice but the type of dice increases rather than the number. [/QUOTE]
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