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<blockquote data-quote="Falling Icicle" data-source="post: 6050979" data-attributes="member: 17077"><p>The way I see it, having lower level creatures/characters do way less damage and having way less hp than higher level ones makes them just as irrelevant. It's fine for those things to scale, I'm not suggesting that a 20th level character should have the same hp and damage as a 1st level one, I just prefer that difference not be too extreme. What do I consider "too extreme?" Well, high level characters that have so many hps that they can laugh off the maximum damage from falling from any height, or that can survive being dunked in lava, are good examples.</p><p></p><p></p><p></p><p>I think that attempting to balance character classes across pillars is a terrible idea. A fighter shouldn't be 4x better than a wizard in combat becuase the wizard is 4x better in the exploration or social pillar. For one thing, what if I'm an evoker type wizard that focuses on combat spells and has few or no social or exploration magics? Why should that character suck just because he could have chosen the other options? Trying to balance a character's weaknesses and strengths across pillars is a doomed exercise. They're apples and oranges, and one does not in any way equate to the others.</p><p></p><p>All character classes need to have a certain degree of basic competence in all three pillars, IMO. To me, it's simply unaccaptable to just let wizards suck in combat or just let fighters suck at exploration. Players shouldn't be left twiddling their thumbs during 1/3 or 2/3 of the game because the class they chose sucks at those things and can't meaningfully contribute. Right now, fighters do suck at the other two pillars. But that needs to change! Make fighters better at exploration and interaction. Don't make wizards pay for a fighter's design faults by making them suck at a pillar too.</p><p></p><p>Besides, wizards have traditionally been the glass cannon class, able to do incredible amounts of damage but paying for it with pitifully low hp, inability to wear armor and other such weaknesses. That, and it just doesn't make sense to me that a wizard throwing around fireballs and bolts of lighting should be inflicting significantly less harm than swords and arrows.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6050979, member: 17077"] The way I see it, having lower level creatures/characters do way less damage and having way less hp than higher level ones makes them just as irrelevant. It's fine for those things to scale, I'm not suggesting that a 20th level character should have the same hp and damage as a 1st level one, I just prefer that difference not be too extreme. What do I consider "too extreme?" Well, high level characters that have so many hps that they can laugh off the maximum damage from falling from any height, or that can survive being dunked in lava, are good examples. I think that attempting to balance character classes across pillars is a terrible idea. A fighter shouldn't be 4x better than a wizard in combat becuase the wizard is 4x better in the exploration or social pillar. For one thing, what if I'm an evoker type wizard that focuses on combat spells and has few or no social or exploration magics? Why should that character suck just because he could have chosen the other options? Trying to balance a character's weaknesses and strengths across pillars is a doomed exercise. They're apples and oranges, and one does not in any way equate to the others. All character classes need to have a certain degree of basic competence in all three pillars, IMO. To me, it's simply unaccaptable to just let wizards suck in combat or just let fighters suck at exploration. Players shouldn't be left twiddling their thumbs during 1/3 or 2/3 of the game because the class they chose sucks at those things and can't meaningfully contribute. Right now, fighters do suck at the other two pillars. But that needs to change! Make fighters better at exploration and interaction. Don't make wizards pay for a fighter's design faults by making them suck at a pillar too. Besides, wizards have traditionally been the glass cannon class, able to do incredible amounts of damage but paying for it with pitifully low hp, inability to wear armor and other such weaknesses. That, and it just doesn't make sense to me that a wizard throwing around fireballs and bolts of lighting should be inflicting significantly less harm than swords and arrows. [/QUOTE]
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