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<blockquote data-quote="UngeheuerLich" data-source="post: 6051001" data-attributes="member: 59057"><p>I think it is just the opposite... the damage inflicted by striker classes feels so much, that other classes (before essentials) feel useless... controller damage is pitiful.</p><p></p><p>Monsters scale so badly that it hurts (again, before essentials)...*</p><p></p><p>Not only attack bonus increases, but damage too, not only HP, but AC and defenses. In such a world, combat only works great if you fight something near your level. Monsters higher than you not only hit much harder... they also hit a lot more often... they are not only hard to hit, but a hit seems like just a scratch...</p><p></p><p>At least in 4e next, only damage and hp scale (at least on the monster´s side). On the players side AC and attack bonuses just slightly and not as a strict function of level.</p><p></p><p>So even though 4e tried hard to make combat work smoothly, they didn´t do everything right. Instead they did something right and something wrong and fixed those wrong things with things like minions, elites, solos and guidelines, which monsters you should put against the PCs.</p><p></p><p>4e could have been rock solid wit a few tweaks, and essentials did a very good job at tweaking, but those changes were too little, too late... and for the hardcore 4e fans even in the wrong direction.</p><p></p><p>(note that I really bough in, when essentials hit the floor, and enjoyed the game, but don´t tell me the math is rock solid...)</p><p></p><p>*actually monsters do work quite ok, even outside the expected range... but it is really no fun... (remember the playtest report of the paladin vs the angel?)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6051001, member: 59057"] I think it is just the opposite... the damage inflicted by striker classes feels so much, that other classes (before essentials) feel useless... controller damage is pitiful. Monsters scale so badly that it hurts (again, before essentials)...* Not only attack bonus increases, but damage too, not only HP, but AC and defenses. In such a world, combat only works great if you fight something near your level. Monsters higher than you not only hit much harder... they also hit a lot more often... they are not only hard to hit, but a hit seems like just a scratch... At least in 4e next, only damage and hp scale (at least on the monster´s side). On the players side AC and attack bonuses just slightly and not as a strict function of level. So even though 4e tried hard to make combat work smoothly, they didn´t do everything right. Instead they did something right and something wrong and fixed those wrong things with things like minions, elites, solos and guidelines, which monsters you should put against the PCs. 4e could have been rock solid wit a few tweaks, and essentials did a very good job at tweaking, but those changes were too little, too late... and for the hardcore 4e fans even in the wrong direction. (note that I really bough in, when essentials hit the floor, and enjoyed the game, but don´t tell me the math is rock solid...) *actually monsters do work quite ok, even outside the expected range... but it is really no fun... (remember the playtest report of the paladin vs the angel?) [/QUOTE]
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