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<blockquote data-quote="I'm A Banana" data-source="post: 6051193" data-attributes="member: 2067"><p>So, I get that as a character gains levels, they gain damage.</p><p></p><p>And okay, cool, spellcasters get that via increased spell damage, and weapon people get it through a dice they add onto their weapon damage. Sounds fine. More interesting than flat damage boosts, anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>But I think a lot of people viewing this are conflating "expertise dice as an extra damage mechanic" with "expertise dice as a maneuvers mechanic." </p><p></p><p>I'm also concerned that, unless Expertise Dice damage and spell damage can overlap or make use of each other in an elegant way, this may wind up dividing the game into "spellcasters and everyone else," which isn't very flexible or modular. </p><p></p><p>I'm also concerned that this is narrowly focused on combat damage, instead of being relevant to multiple kinds of challenges. Okay, as you gain higher level, your attacks are no more accurate really but they deal extra damage. What about the lands you can explore and the creatures you interact with? How does your class escalate at dealing with those parts of the game?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6051193, member: 2067"] So, I get that as a character gains levels, they gain damage. And okay, cool, spellcasters get that via increased spell damage, and weapon people get it through a dice they add onto their weapon damage. Sounds fine. More interesting than flat damage boosts, anyway. :) But I think a lot of people viewing this are conflating "expertise dice as an extra damage mechanic" with "expertise dice as a maneuvers mechanic." I'm also concerned that, unless Expertise Dice damage and spell damage can overlap or make use of each other in an elegant way, this may wind up dividing the game into "spellcasters and everyone else," which isn't very flexible or modular. I'm also concerned that this is narrowly focused on combat damage, instead of being relevant to multiple kinds of challenges. Okay, as you gain higher level, your attacks are no more accurate really but they deal extra damage. What about the lands you can explore and the creatures you interact with? How does your class escalate at dealing with those parts of the game? [/QUOTE]
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