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<blockquote data-quote="UngeheuerLich" data-source="post: 6051209" data-attributes="member: 59057"><p>no, really not.</p><p></p><p>You could as well asign levels to maneuvers just as you assign levels to spells.</p><p></p><p>But even better:</p><p>If deadly strike is the default maneuver for everyone, all other maneuvers can be optional. You may even allow the fighter and so on to learn new maneuvers like the wizard learns more spells. With expertise dice to fuel them and the loss of expertise dice for damage, some maneuvers could be cool.</p><p></p><p>If you get enough maneuvers to chose from, there may be maneuvers that are very situational, as long as it is assured, that you have auto access to your most important maneuvers.</p><p>And if the fighter gets parry independant from everything else, what do you need more?</p><p>You can protect yourself, you can add to damage and once in a while, do cool things!</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6051209, member: 59057"] no, really not. You could as well asign levels to maneuvers just as you assign levels to spells. But even better: If deadly strike is the default maneuver for everyone, all other maneuvers can be optional. You may even allow the fighter and so on to learn new maneuvers like the wizard learns more spells. With expertise dice to fuel them and the loss of expertise dice for damage, some maneuvers could be cool. If you get enough maneuvers to chose from, there may be maneuvers that are very situational, as long as it is assured, that you have auto access to your most important maneuvers. And if the fighter gets parry independant from everything else, what do you need more? You can protect yourself, you can add to damage and once in a while, do cool things! [/QUOTE]
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