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<blockquote data-quote="Stormonu" data-source="post: 6051275" data-attributes="member: 52734"><p>I like expertise, and I don't mind other classes getting aspects (rogue -> sneak attack, paladin -> smite, ranger -> quarry, barbarian -> rage, monk -> ki) so long as the other classes focus is very narrow; just like you wouldn't expect a paladin to cast spells as well as a cleric or a swordmage to be as much an arcane caster as a wizard.</p><p></p><p>Likewise, I don't want to see "add more damage" be always the best option for CM dice. Doing wild and wooly stunts should really be encouraged in some way so they are on par with "moar damage". Mayhaps a stunt reduces the die size instead of eliminating it or bonus XP for converting CM dice to stunts?</p><p></p><p>I'd kind of like it if they could integrate spells into a dice pool, as that would eliminate a lot of issues that may crop up with multiclassing, but I'm afraid it would be too "un-D&D" for a lot of folks.</p><p></p><p>Also, I'm not really happy with the way damage is going to be what scales in D&D next. I wish that "flat math" meant attack damage was flattened as well, you just got more options at higher levels. </p><p></p><p>I would like to see HP progression outscale damage to provide PC's plot armor, but I don't want to have folks rolling handfuls of dice against monsters with hundreds of hit points at 10th level. Nor do I want to see HP grind fights again.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6051275, member: 52734"] I like expertise, and I don't mind other classes getting aspects (rogue -> sneak attack, paladin -> smite, ranger -> quarry, barbarian -> rage, monk -> ki) so long as the other classes focus is very narrow; just like you wouldn't expect a paladin to cast spells as well as a cleric or a swordmage to be as much an arcane caster as a wizard. Likewise, I don't want to see "add more damage" be always the best option for CM dice. Doing wild and wooly stunts should really be encouraged in some way so they are on par with "moar damage". Mayhaps a stunt reduces the die size instead of eliminating it or bonus XP for converting CM dice to stunts? I'd kind of like it if they could integrate spells into a dice pool, as that would eliminate a lot of issues that may crop up with multiclassing, but I'm afraid it would be too "un-D&D" for a lot of folks. Also, I'm not really happy with the way damage is going to be what scales in D&D next. I wish that "flat math" meant attack damage was flattened as well, you just got more options at higher levels. I would like to see HP progression outscale damage to provide PC's plot armor, but I don't want to have folks rolling handfuls of dice against monsters with hundreds of hit points at 10th level. Nor do I want to see HP grind fights again. [/QUOTE]
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