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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6051332" data-attributes="member: 54843"><p>I kind of agree with your conclusion but from the opposite direction: if I'm playing a monk or a rogue or a paladin, I don't want it to be a fighter-lite with additional class abilities tacked on. The new monk already shows us how having two separate mechanics (ki and expertise) dilutes both and restricts character flexibility. I don't want to track expertise dice AND daily spells to play my paladin; I want ONE primary mechanic. You could make an argument for spell points, spell slots, activation conditions, rechargeable powers, or any number of other systems. Heck, you could even design a nice paladin class that uses only Expertise and maneuvers. But if you have to start bolting together multiple class mechanics, IMHO, it might be time to rethink the class.</p><p></p><p>It annoys me that they seem to think the solution here is to go the exact other direction and make fighters special by adding ANOTHER new fighter mechanic, this non-expertise Parry that Mike talks about.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6051332, member: 54843"] I kind of agree with your conclusion but from the opposite direction: if I'm playing a monk or a rogue or a paladin, I don't want it to be a fighter-lite with additional class abilities tacked on. The new monk already shows us how having two separate mechanics (ki and expertise) dilutes both and restricts character flexibility. I don't want to track expertise dice AND daily spells to play my paladin; I want ONE primary mechanic. You could make an argument for spell points, spell slots, activation conditions, rechargeable powers, or any number of other systems. Heck, you could even design a nice paladin class that uses only Expertise and maneuvers. But if you have to start bolting together multiple class mechanics, IMHO, it might be time to rethink the class. It annoys me that they seem to think the solution here is to go the exact other direction and make fighters special by adding ANOTHER new fighter mechanic, this non-expertise Parry that Mike talks about. [/QUOTE]
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