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<blockquote data-quote="mlund" data-source="post: 6051350" data-attributes="member: 50304"><p>I think it is going to be different on a case-by-case basis for the classes, but that concern has to be paramount. "How am I not the Fighter?" is a question that needs to be answered* when critiquing those classes.</p><p></p><p>The Rogue and the Fighter share something important in common - their shticks are completely martial in nature. They rely on training and talent to be extraordinary. They are both basically Action Heroes.</p><p></p><p>They have radically different styles, though, so their maneuvers lists should be radically different. There are crucial maneuvers that are unique to their classes - like the Rogue's use of Skill Mastery. That works for me.</p><p></p><p>The Monk is basically an Action Hero too. His fluff wreaks of Martial Expertise with a ton of Martial Arts training and discipline. He's got this Kung Fu vibe that sets him apart, and then he's got the Ki-shtick added on there to consolidate it. He's got his own distinct maneuvers list and does the unarmed and unarmored fighting thing.</p><p></p><p>The Paladin is a Holy Knight-in-Shining Armor. The Fighter already does the Knight-in-Shining Armor thing, but without the Holy Power shtick. Because of this you have to put more separation between the two mechanically. They are already using the same weapons, armor, and hit dice. There's not a whole lot left to the Fighter other than Maneuvers, and both classes are trying to accomplish the same general mission in a party to boot! </p><p></p><p>- Marty Lund</p><p></p><p>(* In the Monk's case, the primary answer in AD&D and 3.X was, "Because I suck at fighting" followed shortly by "I can't use most magical weapons and armor," and "I'm better at keeping myself alive than helping my party achieve any goals.")</p></blockquote><p></p>
[QUOTE="mlund, post: 6051350, member: 50304"] I think it is going to be different on a case-by-case basis for the classes, but that concern has to be paramount. "How am I not the Fighter?" is a question that needs to be answered* when critiquing those classes. The Rogue and the Fighter share something important in common - their shticks are completely martial in nature. They rely on training and talent to be extraordinary. They are both basically Action Heroes. They have radically different styles, though, so their maneuvers lists should be radically different. There are crucial maneuvers that are unique to their classes - like the Rogue's use of Skill Mastery. That works for me. The Monk is basically an Action Hero too. His fluff wreaks of Martial Expertise with a ton of Martial Arts training and discipline. He's got this Kung Fu vibe that sets him apart, and then he's got the Ki-shtick added on there to consolidate it. He's got his own distinct maneuvers list and does the unarmed and unarmored fighting thing. The Paladin is a Holy Knight-in-Shining Armor. The Fighter already does the Knight-in-Shining Armor thing, but without the Holy Power shtick. Because of this you have to put more separation between the two mechanically. They are already using the same weapons, armor, and hit dice. There's not a whole lot left to the Fighter other than Maneuvers, and both classes are trying to accomplish the same general mission in a party to boot! - Marty Lund (* In the Monk's case, the primary answer in AD&D and 3.X was, "Because I suck at fighting" followed shortly by "I can't use most magical weapons and armor," and "I'm better at keeping myself alive than helping my party achieve any goals.") [/QUOTE]
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